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This project was made for Graphics Programming 2 in DAE. Stepping away from the traditional engines, Overlord Engine showed me the challenges that you are faced with when working with a fully custum engine, from which I grew a lot. A couple of mentions:

  • Learnt the basics of HSLS, wrote a grass and lava shader
  • Implemented level loading from an image file.
  • Implemented a level based UI, instead of the traditional UI
  • Learnt a lot about optimization in general

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