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app/src/main/java/edu/hzuapps/androidworks/homeworks/Com1314080901110/GameActivity.java
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package com.saolei.minesweeper; | ||
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import android.content.Intent; | ||
import android.os.Message; | ||
import android.support.v7.app.AppCompatActivity; | ||
import android.os.Bundle; | ||
import android.os.Handler; | ||
import android.view.Menu; | ||
import android.view.MenuItem; | ||
import android.view.View; | ||
import android.widget.AdapterView; | ||
import android.widget.Button; | ||
import android.widget.GridView; | ||
import android.widget.TextView; | ||
import android.widget.Toast; | ||
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import com.saolei.minesweeper.adapter.BoomAdapter; | ||
import com.saolei.minesweeper.entity.GridEntity; | ||
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import java.util.Timer; | ||
import java.util.TimerTask; | ||
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public class GameActivity extends AppCompatActivity { | ||
private Timer timer=new Timer(); | ||
private Button startGame; | ||
private Handler handler; | ||
private int gameTime=0; | ||
private TextView showTime; | ||
private final static int MESSAGE_UPDATE_TIME=1; | ||
private BoomAdapter adapter; | ||
private GridView gv; | ||
private int level=10; | ||
private boolean isGaming=false; | ||
@Override | ||
protected void onCreate(Bundle savedInstanceState) { | ||
super.onCreate(savedInstanceState); | ||
setContentView(R.layout.activity_game); | ||
Intent intent=getIntent(); | ||
level=Integer.parseInt(intent.getStringExtra("level")); | ||
gv=(GridView)findViewById(R.id.gv); | ||
adapter=new BoomAdapter(level,gv,this); | ||
gv.setNumColumns(level); | ||
gv.setAdapter(adapter); | ||
inint(); | ||
addListener(); | ||
} | ||
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@Override | ||
public boolean onCreateOptionsMenu(Menu menu) { | ||
// Inflate the menu; this adds items to the action bar if it is present. | ||
getMenuInflater().inflate(R.menu.menu_game, menu); | ||
return true; | ||
} | ||
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@Override | ||
public boolean onOptionsItemSelected(MenuItem item) { | ||
// Handle action bar item clicks here. The action bar will | ||
// automatically handle clicks on the Home/Up button, so long | ||
// as you specify a parent activity in AndroidManifest.xml. | ||
int id = item.getItemId(); | ||
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//noinspection SimplifiableIfStatement | ||
if (id == R.id.action_settings) { | ||
return true; | ||
} | ||
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return super.onOptionsItemSelected(item); | ||
} | ||
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public void inint(){ | ||
startGame=(Button)findViewById(R.id.startGame); | ||
showTime = (TextView) findViewById(R.id.timeView); | ||
handler = new Handler() { | ||
@Override | ||
public void handleMessage(Message msg) { | ||
if (msg.what == MESSAGE_UPDATE_TIME) { | ||
showTime.setText("已用时间:" +gameTime/60+"分"+ gameTime%60 + "秒"); | ||
} | ||
} | ||
}; | ||
} | ||
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public void startGame(){ | ||
adapter=new BoomAdapter(level,gv,this); | ||
gv.setNumColumns(level); | ||
gv.setAdapter(adapter); | ||
isGaming=true; | ||
gameTime=0; | ||
timer.cancel(); | ||
timer = new Timer(); | ||
timer.schedule(new TimerTask() { | ||
@Override | ||
public void run() { | ||
gameTime++; | ||
handler.sendEmptyMessage(MESSAGE_UPDATE_TIME); | ||
} | ||
}, 0, 1000); | ||
} | ||
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/** | ||
* 方法:结束游戏 | ||
* */ | ||
public void stopGame(){ | ||
isGaming=false; | ||
timer.cancel(); | ||
} | ||
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public void addListener(){ | ||
startGame.setOnClickListener(new View.OnClickListener() { | ||
@Override | ||
public void onClick(View v) { | ||
startGame(); | ||
startGame.setText("重新开始"); | ||
} | ||
}); | ||
gv.setOnItemLongClickListener(new AdapterView.OnItemLongClickListener() { | ||
@Override | ||
public boolean onItemLongClick(AdapterView<?> parent, View view, int position, long id) { | ||
if (!isGaming) { | ||
return true; | ||
} | ||
GridEntity grid = adapter.getEntity(position); | ||
if (grid.isShow()) { | ||
return true; | ||
} | ||
grid.setIsFlag(!grid.isFlag()); | ||
adapter.notifyDataSetChanged(); | ||
return true; | ||
} | ||
}); | ||
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gv.setOnItemClickListener(new AdapterView.OnItemClickListener() { | ||
@Override | ||
public void onItemClick(AdapterView<?> parent, View view, int position, long id) { | ||
if(!isGaming){ | ||
return; | ||
} | ||
// 如果游戏开始,通过position获取格子对象 | ||
GridEntity grid=adapter.getItem(position); | ||
// 如果格子对象被标记,则单击无效 | ||
if(grid.isFlag()){ | ||
return; | ||
} | ||
if(!grid.isShow()){ | ||
if(grid.isBoom()){ | ||
grid.setIsShow(true); | ||
stopGame(); | ||
adapter.showAllBooms(); | ||
// 检查旗子标记是否正确 | ||
adapter.checkFlag(); | ||
Toast.makeText(getApplicationContext(),"游戏失败,请重新开始!",Toast.LENGTH_SHORT).show(); | ||
return; | ||
} | ||
if(grid.getBoomsCount()==0&&!grid.isBoom()){ | ||
// 如果格子不是雷格且周围地雷数为0,则展现无雷区域 | ||
adapter.showNotBoomsArea(position); | ||
} | ||
grid.setIsShow(true); | ||
if(adapter.isWin()){ | ||
stopGame(); | ||
Toast.makeText(getApplicationContext(),"恭喜您!闯关成功,您的用时为"+showTime.getText(),Toast.LENGTH_LONG).show(); | ||
} | ||
adapter.notifyDataSetChanged(); | ||
} | ||
} | ||
}); | ||
} | ||
} |
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