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refactor(review): modif in documentation
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ftoromanoff committed Feb 19, 2024
1 parent fa1ae2f commit 7317a15
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions src/Renderer/PointsMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -164,14 +164,16 @@ class PointsMaterial extends THREE.RawShaderMaterial {
* @param {THREE.Vector2} [options.elevationRange=new THREE.Vector2(0, 1000)] elevation range.
* @param {THREE.Vector2} [options.angleRange=new THREE.Vector2(-90, 90)] scan angle range.
* @param {boolean} [options.applyOpacityClassication=false] apply opacity classification on all display mode.
* @param {Scheme} [options.classification] - define points classification color.
* @param {Scheme} [options.discreteScheme] - define points value and a color.
* @param {Scheme} [options.classification] LUT for point classification colorization.
* @param {Scheme} [options.discreteScheme] LUT for other discret point values colorization.
* @param {string} [options.gradient='SPECTRAL'] Name of the gradient to use for continuous point values.
* @param {number} [options.sizeMode=PNTS_SIZE_MODE.VALUE] point cloud size mode. Only 'VALUE' or 'ATTENUATED' are possible. VALUE use constant size, ATTENUATED compute size depending on distance from point to camera.
* @param {number} [options.minAttenuatedSize=3] minimum scale used by 'ATTENUATED' size mode
* @param {number} [options.maxAttenuatedSize=10] maximum scale used by 'ATTENUATED' size mode
*
* @property {Scheme} classificationScheme - Color scheme for point classification values.
* @property {Scheme} discreteScheme - Color scheme for all other discrete values.
* @property {string} _gradient - Name of the gradient to use for continuous point values.
*
* @example
* // change color category classification
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