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import { GameProvider } from "@/contexts/GameContext"; | ||
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export default function Template({ children }: { children: React.ReactNode }) { | ||
return ( | ||
<GameProvider> | ||
<div>{children}</div> | ||
</GameProvider> | ||
) | ||
} |
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"use client"; | ||
import React, { createContext, useEffect, useRef, useState } from "react"; | ||
import io, { Socket } from "socket.io-client"; | ||
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/** | ||
* Backend websocket events | ||
* 1. joinGame | ||
* 2. startGame | ||
* 3. updatedGame | ||
* 4. movePlayer | ||
* 5. gameFinished | ||
* 6. gameAbandoned | ||
*/ | ||
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export type GameData = { | ||
gameId: string; | ||
finished: boolean; | ||
player1: { | ||
id: string; | ||
x: number; | ||
y: number; | ||
width: number; | ||
height: number; | ||
}; | ||
player2: { | ||
id: string; | ||
x: number; | ||
y: number; | ||
width: number; | ||
height: number; | ||
}; | ||
ball: { | ||
x: number; | ||
y: number; | ||
dx: number; | ||
dy: number; | ||
radius: number; | ||
}; | ||
canvas: { | ||
width: number; | ||
height: number; | ||
}; | ||
score: { | ||
player1: number; | ||
player2: number; | ||
}; | ||
}; | ||
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export type MovePlayerData = { | ||
gameId: string; | ||
player: string; | ||
direction: string; | ||
}; | ||
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type GameContextType = { | ||
waitingPlayer2: boolean; | ||
gameFinished: boolean; | ||
gameAbandoned: boolean; | ||
gameFinishedData: GameData; | ||
gameData: GameData; | ||
}; | ||
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type GameProviderProps = { | ||
children: React.ReactNode; | ||
}; | ||
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export const GameContext = createContext<GameContextType>( | ||
{} as GameContextType | ||
); | ||
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export const GameProvider = ({ children }: GameProviderProps) => { | ||
const [waitingPlayer2, setWaitingPlayer2] = useState(true); | ||
const [gameFinished, setGameFinished] = useState(false); | ||
const [gameAbandoned, setGameAbandoned] = useState(false); | ||
const [clientId, setClientId] = useState(""); | ||
const [gameData, setGameData] = useState({} as GameData); | ||
const [gameFinishedData, setGameFinishedData] = useState({} as GameData); | ||
const socket = useRef<Socket | null>(null); | ||
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useEffect(() => { | ||
// Listen for the 'connect' event | ||
socket.current = io("http://localhost:3000/game", { | ||
transports: ["websocket", "polling", "flashsocket"], | ||
}); | ||
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socket.current.on("connect", () => { | ||
console.log("Connected to the WebSocket server"); | ||
if (socket.current) { | ||
setClientId(socket.current.id); | ||
} | ||
}); | ||
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socket.current.on("disconnect", () => { | ||
console.log("Disconnected from the WebSocket server"); | ||
if (socket.current) { | ||
socket.current.emit("finishGame"); | ||
} | ||
}); | ||
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socket.current.emit("joinGame"); | ||
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socket.current.on("waitingPlayer2", () => { | ||
setWaitingPlayer2(true); | ||
}); | ||
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socket.current.on("gameCreated", (data: any, data2: any) => { | ||
setWaitingPlayer2(false); | ||
if (socket.current) { | ||
socket.current.emit("startGame"); | ||
} | ||
}); | ||
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// listen event from server called updatedGame | ||
socket.current.on("updatedGame", (data: any) => { | ||
//set game data based on data from server | ||
setGameData((gameData: GameData) => ({ | ||
...gameData, | ||
...data, | ||
})); | ||
}); | ||
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socket.current.on("gameFinished", (data: any) => { | ||
console.log("gameFinished", data); | ||
setGameFinishedData(data); | ||
setGameFinished(true); | ||
}); | ||
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socket.current.on("gameAbandoned", (data: any) => { | ||
console.log("gameAbandoned", data); | ||
setGameAbandoned(true); | ||
}); | ||
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return () => { | ||
if (socket.current) { | ||
socket.current.disconnect(); | ||
} | ||
}; | ||
}, []); | ||
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useEffect(() => { | ||
const handleMovePlayer = (direction: string) => { | ||
if (socket.current) { | ||
socket.current.emit("movePlayer", { | ||
gameId: gameData.gameId, | ||
player_id: clientId, | ||
direction: direction, | ||
}); | ||
} | ||
}; | ||
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const handleKeyDown = (e: KeyboardEvent) => { | ||
if (e.key === "ArrowUp") { | ||
console.log("up"); | ||
handleMovePlayer("UP"); | ||
} else if (e.key === "ArrowDown") { | ||
console.log("down"); | ||
handleMovePlayer("DOWN"); | ||
} | ||
}; | ||
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window.addEventListener("keydown", handleKeyDown); | ||
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return () => { | ||
window.removeEventListener("keydown", handleKeyDown); | ||
}; | ||
}, [clientId, gameData]); | ||
return ( | ||
<GameContext.Provider | ||
value={{ | ||
waitingPlayer2, | ||
gameFinished, | ||
gameAbandoned, | ||
gameFinishedData, | ||
gameData, | ||
}} | ||
> | ||
{children} | ||
</GameContext.Provider> | ||
); | ||
}; |