-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Loading status checks…
Merge branch 'main' of https://github.com/ice-nuclearcrackhead239/ser…
- Loading branch information
Showing
37 changed files
with
640 additions
and
38 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
71 changes: 71 additions & 0 deletions
71
...ient/java/com/nuclearcrackhead/serverboss/content/model/entity/AxemachineEntityModel.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
package com.nuclearcrackhead.serverboss.content.model.entity; | ||
|
||
import com.nuclearcrackhead.serverboss.content.entity.AxemachineEntity; | ||
import com.nuclearcrackhead.serverboss.content.render.entity.state.AxemachineEntityRenderState; | ||
import net.minecraft.client.model.*; | ||
import net.minecraft.client.render.VertexConsumer; | ||
import net.minecraft.client.render.entity.model.EntityModel; | ||
import net.minecraft.client.util.math.MatrixStack; | ||
import net.minecraft.entity.Entity; | ||
|
||
// Made with Blockbench 4.11.2 | ||
// Exported for Minecraft version 1.17+ for Yarn | ||
// Paste this class into your mod and generate all required imports | ||
public class AxemachineEntityModel extends EntityModel<AxemachineEntityRenderState> { | ||
private final ModelPart rightleg; | ||
private final ModelPart leftleg; | ||
private final ModelPart body; | ||
private final ModelPart rightarm; | ||
private final ModelPart leftarm; | ||
private final ModelPart head; | ||
public AxemachineEntityModel(ModelPart root) { | ||
super(root); | ||
this.rightleg = root.getChild("rightleg"); | ||
this.leftleg = root.getChild("leftleg"); | ||
this.body = root.getChild("body"); | ||
this.rightarm = root.getChild("rightarm"); | ||
this.leftarm = root.getChild("leftarm"); | ||
this.head = root.getChild("head"); | ||
} | ||
public static TexturedModelData getTexturedModelData() { | ||
ModelData modelData = new ModelData(); | ||
ModelPartData modelPartData = modelData.getRoot(); | ||
ModelPartData rightleg = modelPartData.addChild("rightleg", ModelPartBuilder.create().uv(48, 16).cuboid(-4.0F, 0.0F, -2.0F, 4.0F, 14.0F, 4.0F, new Dilation(0.0F)) | ||
.uv(48, 34).cuboid(-4.0F, 0.0F, -2.0F, 4.0F, 14.0F, 4.0F, new Dilation(0.25F)), ModelTransform.pivot(0.0F, 10.0F, 0.0F)); | ||
|
||
ModelPartData leftleg = modelPartData.addChild("leftleg", ModelPartBuilder.create().uv(48, 16).mirrored().cuboid(0.0F, 0.0F, -2.0F, 4.0F, 14.0F, 4.0F, new Dilation(0.0F)).mirrored(false) | ||
.uv(48, 34).mirrored().cuboid(0.0F, 0.0F, -2.0F, 4.0F, 14.0F, 4.0F, new Dilation(0.25F)).mirrored(false), ModelTransform.pivot(0.0F, 10.0F, 0.0F)); | ||
|
||
ModelPartData body = modelPartData.addChild("body", ModelPartBuilder.create().uv(24, 16).cuboid(-7.0F, -12.0F, -1.0F, 8.0F, 12.0F, 4.0F, new Dilation(0.0F)) | ||
.uv(24, 32).cuboid(-7.0F, -12.0F, -1.0F, 8.0F, 12.0F, 4.0F, new Dilation(0.25F)), ModelTransform.pivot(3.0F, 10.0F, -1.0F)); | ||
|
||
ModelPartData rightarm = modelPartData.addChild("rightarm", ModelPartBuilder.create().uv(8, 16).cuboid(-4.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new Dilation(0.0F)) | ||
.uv(8, 32).cuboid(-4.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new Dilation(0.25F)), ModelTransform.pivot(-4.0F, 0.0F, 0.0F)); | ||
|
||
ModelPartData cube_r1 = rightarm.addChild("cube_r1", ModelPartBuilder.create().uv(0, 20).cuboid(0.0F, 0.0F, 0.0F, 4.0F, 12.0F, 0.0F, new Dilation(0.0F)), ModelTransform.of(-7.0F, -2.3F, 0.0F, 0.0F, 0.0F, 0.0873F)); | ||
|
||
ModelPartData leftarm = modelPartData.addChild("leftarm", ModelPartBuilder.create().uv(8, 48).cuboid(0.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new Dilation(0.0F)) | ||
.uv(24, 48).cuboid(0.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new Dilation(0.25F)), ModelTransform.pivot(4.0F, 0.0F, 0.0F)); | ||
|
||
ModelPartData head = modelPartData.addChild("head", ModelPartBuilder.create().uv(0, 0).cuboid(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new Dilation(0.0F)) | ||
.uv(0, 0).cuboid(-1.0F, -12.0F, 0.0F, 4.0F, 4.0F, 0.0F, new Dilation(0.0F)) | ||
.uv(32, 0).cuboid(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new Dilation(0.25F)), ModelTransform.pivot(0.0F, -2.0F, 0.0F)); | ||
return TexturedModelData.of(modelData, 64, 64); | ||
} | ||
@Override | ||
public void setAngles(AxemachineEntityRenderState state) { | ||
//figure out what the hell to do with this later | ||
//args from blockbench: AxemachineEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch | ||
} | ||
/* | ||
@Override what do you want from me java | ||
public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) { | ||
rightleg.render(matrices, vertexConsumer, light, overlay); | ||
leftleg.render(matrices, vertexConsumer, light, overlay); | ||
body.render(matrices, vertexConsumer, light, overlay); | ||
rightarm.render(matrices, vertexConsumer, light, overlay); | ||
leftarm.render(matrices, vertexConsumer, light, overlay); | ||
head.render(matrices, vertexConsumer, light, overlay); | ||
} | ||
*/ | ||
} |
30 changes: 30 additions & 0 deletions
30
.../java/com/nuclearcrackhead/serverboss/content/render/entity/AxemachineEntityRenderer.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
package com.nuclearcrackhead.serverboss.content.render.entity; | ||
|
||
import com.nuclearcrackhead.serverboss.SVBCRClient; | ||
import com.nuclearcrackhead.serverboss.content.entity.AxemachineEntity; | ||
import com.nuclearcrackhead.serverboss.content.model.entity.AxemachineEntityModel; | ||
import com.nuclearcrackhead.serverboss.content.render.entity.state.AxemachineEntityRenderState; | ||
import com.nuclearcrackhead.serverboss.registry.ModEntityRenderers; | ||
import net.minecraft.client.render.entity.EntityRendererFactory; | ||
import net.minecraft.client.render.entity.MobEntityRenderer; | ||
import net.minecraft.client.render.entity.state.EntityRenderState; | ||
import net.minecraft.client.render.entity.state.LivingEntityRenderState; | ||
import net.minecraft.util.Identifier; | ||
|
||
public class AxemachineEntityRenderer extends MobEntityRenderer<AxemachineEntity, AxemachineEntityRenderState, AxemachineEntityModel> { | ||
|
||
public AxemachineEntityRenderer(EntityRendererFactory.Context context) { | ||
super(context, new AxemachineEntityModel(context.getPart(ModEntityRenderers.MODEL_AXEMACHINE_LAYER)), 0.5f); | ||
} | ||
|
||
@Override | ||
public AxemachineEntityRenderState createRenderState() { | ||
return new AxemachineEntityRenderState(); | ||
} | ||
|
||
@Override | ||
public Identifier getTexture(AxemachineEntityRenderState state) { | ||
return Identifier.of("svbcr", "textures/entity/axemachine.png"); | ||
} | ||
|
||
} |
10 changes: 10 additions & 0 deletions
10
.../nuclearcrackhead/serverboss/content/render/entity/state/AxemachineEntityRenderState.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
package com.nuclearcrackhead.serverboss.content.render.entity.state; | ||
|
||
import net.fabricmc.api.EnvType; | ||
import net.fabricmc.api.Environment; | ||
import net.minecraft.client.render.entity.state.BipedEntityRenderState; | ||
|
||
@Environment(EnvType.CLIENT) | ||
public class AxemachineEntityRenderState extends BipedEntityRenderState { | ||
public boolean stunned; | ||
} |
42 changes: 42 additions & 0 deletions
42
src/client/java/com/nuclearcrackhead/serverboss/registry/ModBlockRenderMap.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,42 @@ | ||
package com.nuclearcrackhead.serverboss.registry; | ||
|
||
import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap; | ||
import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandlerRegistry; | ||
import net.fabricmc.fabric.api.client.render.fluid.v1.SimpleFluidRenderHandler; | ||
import net.minecraft.client.render.RenderLayer; | ||
import net.minecraft.util.Identifier; | ||
|
||
import static com.nuclearcrackhead.serverboss.registry.ModFluids.RADIOACTIVE_FLOWING; | ||
import static com.nuclearcrackhead.serverboss.registry.ModFluids.RADIOACTIVE_STILL; | ||
|
||
public class ModBlockRenderMap { | ||
|
||
public static void init() { | ||
/*ClientSpriteRegistryCallback.event(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE).register((atlasTexture, registry) -> { | ||
registry.register(Identifier.of("svbcr:block/radioactive_still")); | ||
registry.register(Identifier.of("svbcr:block/radioactive_flowing")); | ||
});*/ | ||
|
||
FluidRenderHandlerRegistry.INSTANCE.register(RADIOACTIVE_STILL, RADIOACTIVE_FLOWING, new SimpleFluidRenderHandler( | ||
Identifier.of("svbcr:block/radioactive_still"), | ||
Identifier.of("svbcr:block/radioactive_flowing"), | ||
0xFFFFFF | ||
)); | ||
|
||
BlockRenderLayerMap.INSTANCE.putBlocks(RenderLayer.getCutout(), | ||
ModBlocks.SLUDGE, | ||
ModBlocks.CHECKERED_OBSIDIAN, | ||
ModBlocks.CHISELED_OBSIDIAN, | ||
ModBlocks.OBSIDIAN_LIGHT_STRIP, | ||
ModBlocks.VOID_LAMP | ||
); | ||
|
||
BlockRenderLayerMap.INSTANCE.putBlocks(RenderLayer.getTranslucent(), | ||
ModBlocks.PORTAL_GLASS_TRANSPARENT, | ||
ModBlocks.WATER_SILK | ||
); | ||
|
||
BlockRenderLayerMap.INSTANCE.putFluids(RenderLayer.getTranslucent(), RADIOACTIVE_STILL, RADIOACTIVE_FLOWING); | ||
} | ||
|
||
} |
20 changes: 20 additions & 0 deletions
20
src/client/java/com/nuclearcrackhead/serverboss/registry/ModEntityRenderers.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
package com.nuclearcrackhead.serverboss.registry; | ||
|
||
import com.nuclearcrackhead.serverboss.content.model.entity.AxemachineEntityModel; | ||
import com.nuclearcrackhead.serverboss.content.render.entity.AxemachineEntityRenderer; | ||
import net.fabricmc.fabric.api.client.rendering.v1.EntityModelLayerRegistry; | ||
import net.fabricmc.fabric.api.client.rendering.v1.EntityRendererRegistry; | ||
import net.minecraft.client.render.entity.model.EntityModelLayer; | ||
import net.minecraft.util.Identifier; | ||
|
||
public class ModEntityRenderers { | ||
|
||
public static final EntityModelLayer MODEL_AXEMACHINE_LAYER = new EntityModelLayer(Identifier.of("svbcr", "axemachine"), "main"); | ||
|
||
public static void init() { | ||
EntityRendererRegistry.register(ModEntities.AXEMACHINE, AxemachineEntityRenderer::new); | ||
|
||
EntityModelLayerRegistry.registerModelLayer(MODEL_AXEMACHINE_LAYER, AxemachineEntityModel::getTexturedModelData); | ||
} | ||
|
||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
49 changes: 49 additions & 0 deletions
49
src/main/java/com/nuclearcrackhead/serverboss/content/block/WaterSilk.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,49 @@ | ||
// | ||
// Source code recreated from a .class file by IntelliJ IDEA | ||
// (powered by FernFlower decompiler) | ||
// | ||
|
||
package com.nuclearcrackhead.serverboss.content.block; | ||
|
||
import com.mojang.serialization.MapCodec; | ||
import net.minecraft.block.*; | ||
import net.minecraft.entity.Entity; | ||
import net.minecraft.entity.vehicle.AbstractBoatEntity; | ||
import net.minecraft.fluid.FluidState; | ||
import net.minecraft.fluid.Fluids; | ||
import net.minecraft.server.world.ServerWorld; | ||
import net.minecraft.util.math.BlockPos; | ||
import net.minecraft.util.shape.VoxelShape; | ||
import net.minecraft.world.BlockView; | ||
import net.minecraft.world.World; | ||
|
||
public class WaterSilk extends PlantBlock { | ||
public static final MapCodec<WaterSilk> CODEC = createCodec(WaterSilk::new); | ||
protected static final VoxelShape SHAPE = Block.createCuboidShape((double)1.0F, (double)0.0F, (double)1.0F, (double)15.0F, (double)1.5F, (double)15.0F); | ||
|
||
public MapCodec<WaterSilk> getCodec() { | ||
return CODEC; | ||
} | ||
|
||
public WaterSilk(AbstractBlock.Settings settings) { | ||
super(settings); | ||
} | ||
|
||
protected void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity) { | ||
super.onEntityCollision(state, world, pos, entity); | ||
if (world instanceof ServerWorld && entity instanceof AbstractBoatEntity) { | ||
world.breakBlock(new BlockPos(pos), true, entity); | ||
} | ||
|
||
} | ||
|
||
protected VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) { | ||
return SHAPE; | ||
} | ||
|
||
protected boolean canPlantOnTop(BlockState floor, BlockView world, BlockPos pos) { | ||
FluidState fluidState = world.getFluidState(pos); | ||
FluidState fluidState2 = world.getFluidState(pos.up()); | ||
return (fluidState.getFluid() == Fluids.WATER || floor.getBlock() instanceof IceBlock) && fluidState2.getFluid() == Fluids.EMPTY; | ||
} | ||
} |
13 changes: 13 additions & 0 deletions
13
src/main/java/com/nuclearcrackhead/serverboss/content/entity/AxemachineEntity.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
package com.nuclearcrackhead.serverboss.content.entity; | ||
|
||
import net.minecraft.entity.EntityType; | ||
import net.minecraft.entity.mob.PathAwareEntity; | ||
import net.minecraft.world.World; | ||
|
||
public class AxemachineEntity extends PathAwareEntity { | ||
|
||
public AxemachineEntity(EntityType<? extends PathAwareEntity> entityType, World world) { | ||
super(entityType, world); | ||
} | ||
|
||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.