Releases: icebound777/PMR-SeedGenerator
Releases · icebound777/PMR-SeedGenerator
Release 0.28.1 (beta): Bugfixes
0.28.1 (beta)
Bug Fixes
- Fix a bug that caused the chapter 3 boss battle's post-battle cutscene to sometimes not play out properly during
Boss Shuffle: On
, causing a softlock - Fix a bug that caused the seed generator to fail at item placement while
Shuffle Partners
was set toShuffle among vanilla locations
, if other settings were very restrictive (like jumpless and hammerless start plus Goombario as only partner) - Fix a bug that caused the seed generator to fail at item placement while
Seed Goal: Open Starway
,Dungeon Entrance Shuffle: All + Bowser's Castle
, andPartner Upgrades: Shuffle among super block locations
were all active - Stop an uninteractible Bow-NPC from spawning when re-visiting Lady Bow's Room atop Boo's Mansion during
Cutscene Mode: Minimal
- Fix a crash during the Crystal Palace fake Bombettes puzzle if re-entering the puzzle with a non-Bombette partner out. Fixed by resetting the bombable wall in this niche scenario
Release 0.28.0 (beta): Boss Shuffle, more Dungeon Entrance Shuffle
Changelog
0.28.0 (beta)
Feature Changes
Boss Shuffle
option:- Allows shuffling which boss is encountered at the end of each dungeon area. The map and cutscenes are unaffected by this, but a different boss will load upon fading into the battle.
- During
Vanilla Difficulty
andShuffle Chapter Difficulty
the shuffled boss inherits the difficulty of the chapter it is encountered in (instead of the difficulty assigned to its original chapter)- Example: General Guy gets shuffled as the boss within Koopa Bros. Fortress, then General Guy will have the same difficulty as the rest of chapter 1.
- During
Boss Shuffle
Mario can run away from the seven dungeon boss battles on the very first turn. This will place Mario one room before the boss battle. After the first turn the option to run away will again be disabled. - Note: Whichever boss gets shuffled into chapter 3, thus replacing the Tubba's Heart battle, will not give any star points. This is to mimic the original Tubba's Heart battle not giving star points, either. If Tubba's Heart is shuffled into another chapter, then it will now grant star points. That battle is still won by lowering the Heart's HP to 5 or lower.
- Note: For technical reasons bosses cannot appear in more than one chapter at the moment. So each of the seven main chapter bosses will always be encountered exactly once per seed.
- Changed
Progression On Rowf
:- Instead of marking either all or none of Rowf's item sets for holding progression, now allows choosing the maximum number of item sets which may hold progression.
- Can be turned off, or set a value from 1-5
- Changed
Include Dojo
:- Instead of either having the four degree-cards and the diploma being vanilla, or having them all removed and placing other random items as dojo rewards, now allows choosing the maximum number of dojo battles that can hold random items
- Can be turned off, or set a value from 1-5 (for Chan, Lee, and Master 1-3)
- The battles that won't hold random items will still keep the original degree-cards / diploma items
- Any value from 1-5 will count all 5 dojo item locations on the pause menu's map, even if some of them don't hold shuffled items
- Changed
Shuffle Partners
/Partners In Default Locations
:
This setting now has three different values:- Partners completely vanilla
- (new) Partners shuffled among vanilla partner locations
- Partners shuffled anywhere
- Changed
Star Way Spirits Required
:- If
Star Way Spirits Required
is set to random, then a number between 1 and 7 spirits will be chosen for opening Star Way (was: a number between 0 and 7)
- If
- Changed
Star Beam Spirits Required
:- If
Star Beam Spirits Required
is set to random, then a number between 1 and 7 spirits will be chosen for receiving the Star Beam (was: a number between 0 and 7)
- If
- Changed
Shuffle Dungeon Entrances
:
This setting now has three different values:- No dungeon shuffle
- Shuffle spirit dungeons
- (new) Shuffle spirit dungeons, and include Bowser's Castle
(Note: For inclusion of Bowser's Castle, theStar Way Spirits Needed
setting has to be set to require fewer than 7 star spirits.)
- Changed
Hammerless Start
andJumpless Start
item placement logic:- Now has a vastly increased chance of placing the first gear item later into the seed progression.
- It happened quite often during these seeds that the first hammer/boots upgrade (respectively) could be found super early, somewhat defeating the point of these settings. This change tries to combat this. While it will still happen that you find these gear upgrades right away, the chances of that happening should be lower now.
- Does not affect seeds that are made with neither
Hammerless Start
norJumpless Start
settings.
Logic changes
- Reaching the top of Shooting Star Summit now expects having the Boots (formerly expected Boots or Parakarry)
- Fixed logic always expecting Parakarry or Boots for reaching the vanilla location of the Odd Key item
- Fixed logic not requiring being able to climb ledges in Gusty Gulch, while there are very obvious ledges preventing Mario from continuing (only affected glitched logic seeds)
Quality of Life
- Adjusted the Pulse Stone key item
- Beeping now turns off permanently after using tricks to enter the Dry Dry Ruins entrance loading zone without raising the ruins
Miscellaneous
- Spoiler log
- Moved
Ruined Castle Grounds - Muss T. Letter Reward
from thePeachs Castle Grounds
area to theToad Town
area - Moved
Hijacked Castle Entrance - Hidden Block
from thePeachs Castle Grounds
area to thePeachs Castle
area - The
Peachs Castle Grounds
area is a bit weirdly laid out, so these changes were made to make finding these two locations within the spoiler log easier
- Moved
Additional Technical Changelog
- Yaml settings changes:
- Changed
ProgressionOnRowf
- Value data type is now
int
(wasboolean
) 0
= Off,1
-5
: 1-5 item sets may hold progression
- Value data type is now
- Changed
IncludeDojo
- Value data type is now
int
(wasboolean
) 0
= Off,1
-5
: 1-5 dojo battles may hold progression
- Value data type is now
PartnersInDefaultLocations
:- Renamed to
PartnerShuffle
- Changed: Value data type is now
int
(wasboolean
) 0
= vanilla,1
= shuffled among vanilla locations,2
= anywhere
- Renamed to
- Changed
ShuffleDungeonEntrances
- Changed: Value data type is now
int
(wasboolean
) 0
= Off,1
= spirit dungeons,2
= spirit dungeons + Bowser's Castle
- Changed: Value data type is now
- Added
BossShuffleMode
0
= Off,1
= Shuffle Chapter Bosses
- Changed
- Misc. generator changes:
- Fixed broken Python requirements file
- Added Dockerfile and devcontainer configuration
- (not sure if the Docker container is set up 100% cleanly, but the devcontainer works)
Release 0.27.1a (beta): Star Beam item bugfix
Changelog
0.27.1a (beta)
Bug Fixes
- Fix a bug that caused the
Star Beam
item to be treated as non-progression, causing issues while generating seeds that hadLimited Chapter Logic
andShuffle Star Beam
turned on.
Release 0.27.1 (beta): Spirits Holograms bugfix
Changelog
0.27.1 (beta)
Bug Fixes (0.27.1)
- Fix a bug with
Require Specific Spirits
andGoal: Open Star Way
, where the holograms of the spirits required to rescue don't show up on Shooting Star Summit.
Release 0.27.0 (beta): Reworked Seed Goals
Changelog
0.27.0 (beta)
Feature Changes
- Removed
Star Hunt
option and reworked Power Stars:Star Way Spirits Needed
andStar Way Power Stars Needed
options now determine how many spirits and power stars are needed to open Star Way. Any combination is valid, like 7 spirits & 0 power stars, 0 spirits & 50 power stars, 4 spirits & 30 power stars etc.
Seed Goal
option- Select between "Defeat Bowser" and "Open Star Way"
- "Open Star Way" is basically the old
Star Hunt Ends Game
setting, but can now be used while also requiring star spirits to open the teleporter.
Shuffle Star Beam
option- Turns the Star Beam into an item and shuffles it into another location
- Picking up the Star Beam item unlocks the Star Beam ability in battle, but does not increase the star power gauge or unlock any other star power ability
- The Star Beam cutscene in Star Haven instead offers a different item
- Hallway Bowser gets dialogue hinting at the location of the Star Beam, if Mario reaches him without having found the Star Beam. This dialogue plays even during
Cutscene Mode: Minimal
Star Beam Spirits Needed
andStar Beam Power Stars Needed
options- Allows setting requirements for getting the item in the Star Beam item location in Star Haven
- Can be combined with the new
Shuffle Star Beam
option
(Note: TheRequire Specific Spirits
andLimit Chapter Logic
options only affect opening Star Way, not acquiring the Star Beam)
- New sign posts on Shooting Star Summit and in Star Sanctuary will now spell out the requirements. If the unlock is free, that is it needs 0 Star Spirits and 0 Power Stars, the respective sign post will instead not spawn at all
- Reworked the pause menu Power Stars counter
- This counter is hidden if there are no Power Stars placed in the seed
- The icon in front of the "<current> / <max>" display now shows which unlock is coming up next:
Either a Shooting Star icon for "Star Way", the Star Beam icon for "Star Beam", and if both of those are already unlocked, a Power Star icon - The max value in the "<current> / <max>" display now also refers to the unlock that's coming up next
- Example: Mario needs 10 Power Stars to open Star Way, 20 to get the Star Beam, and 35 total are placed in the seed. Then the Power Star counter will show:
- "[Shooting Star icon] <current> / 10", if Mario has less than 10 Power Stars,
- "[Star Beam icon] <current> / 20", if Mario has 10 or more, but fewer than 20 Power Stars,
- "[Power Star icon] <current> / 35", if Mario has 20 or more Power Stars
Logic changes
- While
Keyitems Outside Dungeon
(aka Keysanity) is turned off, the FP Plus chest in the Koopa Bros. Fortress area is no longer a valid location for Koopa Fortress Keys - Now expects Watt for traversing the dark caves in Bowser's Castle
- Now expects having enough star spirits and power stars to both open Star Way and get the Star Beam, to get past chapter 8 Jr. Troopa and Hallway Bowser (only relevant in prep for entrance rando)
Tricks & Glitches
- New options
- "Volcano Sushie Glitch w/ Goombario save block storage"
- "Chapter 7 bridge w/ SuperBoots"
- "Prologue Repel Gel early" (Parakarry-only and Lakilester-only versions)
- "Sewers Metal Block Room Super Block w/ clippy"
- "Kooper Puzzle Skip"
- "Ruins Stones Skip"
- "Wattless chapter 4 dark room"
- "Clippy Green Station Multicoin Block"
- Removed options
- Flarakarry (Bombette) (due to it possibly causing a softlock)
Bug Fixes
- Fix a bug that could rarely cause unintended item prices for shop items in Dry Dry Outpost if
Randomize Puzzles
andInclude Shops
were turned on - Lower logical star piece requirements for some of Merlow's trades (the original calculations were off)
- Fix broken seed generation if both
Mystery Only
andRandom Puzzles
are turned on - Homeward Shroom now properly reloads the music if the munching SFX is skipped by unpausing manually
- Fix entrance rando issues with having Watt/Sushie/Lakilester active through certain loading zones
- Fix counting star spirits twice during same-seed multiplayer
- Fix Russ T. giving the toy box colored boxes code w/o having handed in the Dictionary first
- (console only) Fix vanilla freeze when trying to Tidal Wave during phase 2 of the Lava Piranha battle if there are Petit Piranhas alive
- Fix Kent C. Koopa breaking the coin cap when handing back the 50 coins when defeated after paying him
- Fix frozen camera during Kooper's Shell turn-in cutscene
Miscellaneous
- Renamed some locations in the spoiler log for clarity
Additional Technical Changelog
- Added ModFlag
1100
which gets set to True once the current seed goal is reached - Split up chapter 8 progress byte into flags
- Adding the Star Beam item on item id
0x27F
shifts up all item ids above that by one - With the Star Beam item a new item type
STARPOWER
is added and referenced within the seed generator - New DBKey
StarBeamArea
: Has to be set by the generator to the area id of the area the Star Beam gets shuffled to. This is referenced by Hallway Bowser's hint dialogue. If an invalid area id is provided, Bowser will state that the Star Beam can be found in Rogueport. - Generator will throw a new
ItemPoolTooSmallError
if the settings make it remove more items from the trash item pool (to make place for Power Stars, Pouches etc.) than there are items in the trash item pool to begin with - To have the generator pick a random number of Magical Seeds to open the Flower Gate, now set
MagicalSeedsRequired
to-1
(was: setMagicalSeedsRequired
to5
) - Yaml settings changes:
- Goal Settings
- Removed
StarHunt
- Renamed
StarHuntRequired
toStarWayPowerStarsNeeded
- Removed
StarHuntEndsGame
- Added
SeedGoal
- Added
StarBeamSpiritsNeeded
- Added
StarBeamPowerStarsNeeded
- Added
ShuffleStarBeam
- Removed
- Tricks & Glitches
- Removed
ParakarrylessFlarakarryBombette
- Added
ClippySewersUpgradeBlock
- Added
Chapter7BridgeWithSuperBoots
- Added
RuinsStoneSkip
- Added
ClippyGreenStationCoinBlock
- Added
WattlessDarkRoom
- Added
VolcanoSushieGlitchGoombario
- Added
KooperPuzzleSkip
- Removed
- Goal Settings
- Changed logical Star Piece requirements for Merlow rewards:
- Reward 2 (20sp):
23
is now22
- Reward 4 (40sp):
47
is now45
- Reward 6 (60sp):
68
is now67
- Reward 2 (20sp):
- Spoiler log location renaming:
Plaza District - Merlon House Stomping
is nowPlaza District - Merlon House Stomp x3
Plaza District - Rowf's Calculator Reward
is nowPlaza District - Rowf Calculator Reward
Koopa Village 2 - Koopa Koot Reward 1
is nowKoopa Village 2 - Favor 1 Reward (KoopaLegends)
Koopa Village 2 - Koopa Koot Reward 2
is nowKoopa Village 2 - Favor 2 Reward 1 (SleepySheep)
Koopa Village 2 - Koopa Koot Silver Credit
is nowKoopa Village 2 - Favor 2 Reward 2 (SleepySheep)
Koopa Village 2 - Koopa Koot Reward 3
is nowKoopa Village 2 - Favor 3 Reward (Tape)
Koopa Village 2 - Koopa Koot Reward 4
is nowKoopa Village 2 - Favor 4 Reward (KoopaTea)
Koopa Village 2 - Koopa Koot Reward 5
is nowKoopa Village 2 - Favor 5 Reward (LuigiAutograph)
Koopa Village 2 - Koopa Koot Reward 6
is nowKoopa Village 2 - Favor 6 Reward (Wallet)
Koopa Village 2 - Koopa Koot Reward 7
is nowKoopa Village 2 - Favor 7 Reward (TastyTonic)
Koopa Village 2 - Koopa Koot Reward 8
is nowKoopa Village 2 - Favor 8 Reward (MerluvleeAutograph)
Koopa Village 2 - Koopa Koot Reward 9
is nowKoopa Village 2 - Favor 9 Reward (News)
Koopa Village 2 - Koopa Koot Reward 10
is nowKoopa Village 2 - Favor 10 Reward 1 (LifeShroom)
Koopa Village 2 - Koopa Koot Gold Credit
is nowKoopa Village 2 - Favor 10 Reward 2 (LifeShroom)
Koopa Village 2 - Koopa Koot Reward 11
is nowKoopa Village 2 - Favor 11 Reward (NuttyCake)
Koopa Village 2 - Koopa Koot Reward 12
is nowKoopa Village 2 - Favor 12 Reward (Bob-ombs)
Koopa Village 2 - Koopa Koot Reward 13
is nowKoopa Village 2 - Favor 13 Reward (OldPhoto)
Koopa Village 2 - Koopa Koot Reward 14
is nowKoopa Village 2 - Favor 14 Reward (Koopasta)
Koopa Village 2 - Koopa Koot Reward 15
is nowKoopa Village 2 - Favor 15 Reward (Glasses)
Koopa Village 2 - Koopa Koot Reward 16
is nowKoopa Village 2 - Favor 16 Reward (Lime)
Koopa Village 2 - Koopa Koot Reward 17
is nowKoopa Village 2 - Favor 17 Reward (KookyCookie)
Koopa Village 2 - Koopa Koot Reward 18
is nowKoopa Village 2 - Favor 18 Reward (Package)
Koopa Village 2 - Koopa Koot Reward 19
is nowKoopa Village 2 - Favor 19 Reward (Coconut)
Koopa Village 2 - Koopa Koot Reward 20
is nowKoopa Village 2 - Favor 20 Reward (RedJar)
Outpost 1 - Store Legend
is nowOutpost 1 - Store Legend (RedJar Code)
N1W3 Special Block - Hit Block
is nowN1W3 Special Block - Hit Block x1
N1W3 Special Block - Hit Block Plenty
is nowN1W3 Special Block - Hit Block x5
N1W3 Special Block - Hit Block Very Much
is nowN1W3 Special Block - Hit Block x10
Record Room - Beat Boo Game
is nowRecord Room - Boo Ring Game
(East) Old Well - Well Reward
is now(East) Old Well - Well BlueBerry Reward
Shiver City Center - Toad House Breakfast
is nowShiver City Center - Sleep At Toad House