make Meshes cheaply cloneable by using Arc<[T]> in iced_graphics::mesh::Indexed
#3070
+14
−10
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I have large meshes that I'd like to not have to recreate/clone every time I draw them. When using
wgpuI can use aiced_wgpu::geometry::Cache, however this doesn't work for other renderers. Since you can't query the renderer's type at runtime it makes sense to me to make reuse possible with this change.