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# Text based adventure | ||
One approach to a text based adventure. The story has been separated in a separate file as to not mix code and story. | ||
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Check out story.txt for an example of the syntax. | ||
- +variablename[Text to print] - Ask for user input and store it in variablename | ||
- {variablename} - Print the value of variablename | ||
- [storyblock] - Start a storyblock | ||
- @storyblock - Jump to a storyblock | ||
- If there are multiple jumps, the user is shown a prompt where they can choose which storyblock to jump to. The syntax is @storyblock[Text to print](valid user options) | ||
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The first storyblock must be called 'start' and the final storyblock must be called 'end'. |
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