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.env | ||
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# Miscellaneous | ||
*.class | ||
*.log | ||
*.pyc | ||
*.swp | ||
.DS_Store | ||
.atom/ | ||
.buildlog/ | ||
.history | ||
.svn/ | ||
migrate_working_dir/ | ||
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# IntelliJ related | ||
*.iml | ||
*.ipr | ||
*.iws | ||
.idea/ | ||
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# The .vscode folder contains launch configuration and tasks you configure in | ||
# VS Code which you may wish to be included in version control, so this line | ||
# is commented out by default. | ||
#.vscode/ | ||
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# Flutter/Dart/Pub related | ||
**/doc/api/ | ||
**/ios/Flutter/.last_build_id | ||
.dart_tool/ | ||
.flutter-plugins | ||
.flutter-plugins-dependencies | ||
.packages | ||
.pub-cache/ | ||
.pub/ | ||
/build/ | ||
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# Symbolication related | ||
app.*.symbols | ||
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# Obfuscation related | ||
app.*.map.json | ||
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# Android Studio will place build artifacts here | ||
/android/app/debug | ||
/android/app/profile | ||
/android/app/release |
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# This file tracks properties of this Flutter project. | ||
# Used by Flutter tool to assess capabilities and perform upgrades etc. | ||
# | ||
# This file should be version controlled. | ||
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version: | ||
revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
channel: stable | ||
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project_type: app | ||
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# Tracks metadata for the flutter migrate command | ||
migration: | ||
platforms: | ||
- platform: root | ||
create_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
base_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
- platform: android | ||
create_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
base_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
- platform: ios | ||
create_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
base_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
- platform: linux | ||
create_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
base_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
- platform: macos | ||
create_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
base_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
- platform: web | ||
create_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
base_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
- platform: windows | ||
create_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
base_revision: 2ad6cd72c040113b47ee9055e722606a490ef0da | ||
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# User provided section | ||
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# List of Local paths (relative to this file) that should be | ||
# ignored by the migrate tool. | ||
# | ||
# Files that are not part of the templates will be ignored by default. | ||
unmanaged_files: | ||
- 'lib/main.dart' | ||
- 'ios/Runner.xcodeproj/project.pbxproj' |
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{ | ||
"configurations": [ | ||
{ | ||
"name": "Flutter", | ||
"program": "lib/main.dart", | ||
"request": "launch", | ||
"type": "dart" | ||
} | ||
] | ||
} |
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# Aplicación Móvil en Flutter - Mi Tribu | ||
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## Copiar el repositorio de la aplicación móvil en el computador | ||
#### En GitHub | ||
* Entrar a github, al link del repositorio: https://github.com/iic2154-uc-cl/2024-1-S2-Grupo5-Movil/tree/main | ||
* Seleccionar en la parte derecha el botón: <>Code | ||
* Verificar que esté marcada la opción HTTPS. | ||
* Copiar el vínculo que aparece ahí. En este caso: https://github.com/iic2154-uc-cl/2024-1-S2-Grupo5-Movil.git | ||
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#### En el computador | ||
* Abrir la carpeta o el lugar donde se quiera clonar el repositorio | ||
* Hacer click derecho -> Mostrar más opciones | ||
* Seleccionar "Open Git Bash Here" | ||
* Una vez abierta la terminal de git, escribir lo siguiente "git clone" + link del repositorio. En este caso, el comando quedaría como: git clone https://github.com/iic2154-uc-cl/2024-1-S2-Grupo5-Movil.git. | ||
* Una vez hecho aquello, se puede abrir la carpeta directamente arrastrándola a Visual Studio Code. | ||
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## Descargar e instalar flutter en el computador | ||
Dependiendo del tipo de dispositivo (Windows, iOS, Linux), se tendrán distintas configuraciones y pasos a seguir para utilizar Flutter y Dart. A continuación, se encuentra el vínculo donde se pueden encontrar las instrucciones de instalación para cada tipo de dispositivo: https://docs.flutter.dev/get-started/install | ||
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Si se quiere trabajar el código en un dispositivo **iOS**: | ||
* **Instalar Xcode:** emulador de celulares con iOS. | ||
* **Instalar AndroidStudio:** emulador de celulares con Android. | ||
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Si se quiere trabajar el código en un dispositivo **Windows**: | ||
* **Xcode:** no disponible. | ||
* **Instalar AndroidStudio:** emulador de celulares con Android. | ||
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Si se quiere trabajar el código en un dispositivo **Linux**: | ||
* **Xcode:** no disponible. | ||
* **Instalar AndroidStudio:** emulador de celulares con Android. | ||
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Las instrucciones para instalar cada emulador y sus configuraciones correspondientes están en el mismo link que se adjuntó para instalar Flutter. | ||
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## Definición del archivo .env | ||
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Se debe crear el archivo de manera local en el computador (.env) y pegar la información que está a continuación para las credenciales: | ||
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#### #Ruta del Backend | ||
API_URL= https://two024-1-s2-grupo5-backend.onrender.com | ||
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#### #Auth0 Domain | ||
AUTH0_DOMAIN= dev-063pxjuasg8ozybk.us.auth0.com | ||
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#### #Client Id de Auth0 | ||
AUTH0_CLIENT_ID= Vc6EbiCOnVPRetYK8x1xqodqZxDL4gQW | ||
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#### #The custom scheme for the Android callback and logout URLs | ||
AUTH0_CUSTOM_SCHEME=flutterdemo | ||
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## Correr la aplicación en Visual Studio Code | ||
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Una vez abierta la carpeta y creado el archivo .env, se deben llevar a cabo los siguientes pasos: | ||
* Instalar las extensiones de Flutter y Dart. | ||
* Correr en la terminal: ***flutter pub get*** | ||
* Abrir el emulador: abajo a la derecha en VSCode donde sale "No Device" o tal vez "Chrome (web-javascript)", pinchar y seleccionar el emulador que se quiere usar. | ||
* Luego correr: | ||
* * Modo Debug: con el teclado hacer ***Fn + F5***, o entrar en VSCode a "Run and Debug" y ponerle play arriba. | ||
* * Aplicación de forma normal: ***flutter run*** | ||
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## Hacer un APK para Android | ||
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Para crear un nuevo APK, se deben llevar a cabo los siguientes pasos: | ||
* Correr en la terminal: ***flutter build apk*** | ||
* Una vez termine aquello, entrar al repositorio público donde se quiere hacer el realese en github y en el menú de la derecha seleccionar *Releases*. | ||
* Dentro de *Releases*, presionar el botón *Draft a new release*. | ||
* Se deben completar el nombre del release y el tag. | ||
* Por otro lado, se debe subir el archivo apk que se creó. Se debe navegar hasta la ruta *buil/app/outputs/flutter-apk/app-release.apk*, y seleccionar el archivo *app-release.apk*. | ||
* Finalmente, se debe presionar el botón *Publish release*, y a través del link que se genere del release, se puede descargar el apk en cualquier teléfono Android. | ||
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## Información Adicional | ||
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### ¿Problemas ingresando con Auth0 en Android Studio? | ||
Si la pantalla se pone negra o aparecen imágenes borrosas de fondo cuando se intenta entrar a la aplicación utilizando Auth0, como un _glitch_, se debe revisar la configuración dentro de Android Studio. Seguir los siguientes pasos: | ||
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* Abrir Android Studio | ||
* Ir Device Manager | ||
* Tocar los 3 puntos en el lado derecho del dispositivo que se está utilizando | ||
* Apretar "Edit" | ||
* Bajar hasta encontrar Emulated Performance | ||
* En el campo de Graphics, seleccionar Software | ||
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include: package:flutter_lints/flutter.yaml |
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gradle-wrapper.jar | ||
/.gradle | ||
/captures/ | ||
/gradlew | ||
/gradlew.bat | ||
/local.properties | ||
GeneratedPluginRegistrant.java | ||
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# Remember to never publicly share your keystore. | ||
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app | ||
key.properties | ||
**/*.keystore | ||
**/*.jks |
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def localProperties = new Properties() | ||
def localPropertiesFile = rootProject.file('local.properties') | ||
if (localPropertiesFile.exists()) { | ||
localPropertiesFile.withReader('UTF-8') { reader -> | ||
localProperties.load(reader) | ||
} | ||
} | ||
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def flutterRoot = localProperties.getProperty('flutter.sdk') | ||
if (flutterRoot == null) { | ||
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.") | ||
} | ||
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode') | ||
if (flutterVersionCode == null) { | ||
flutterVersionCode = '1' | ||
} | ||
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def flutterVersionName = localProperties.getProperty('flutter.versionName') | ||
if (flutterVersionName == null) { | ||
flutterVersionName = '1.0' | ||
} | ||
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apply plugin: 'com.android.application' | ||
apply plugin: 'kotlin-android' | ||
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle" | ||
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android { | ||
compileSdkVersion flutter.compileSdkVersion | ||
ndkVersion flutter.ndkVersion | ||
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compileOptions { | ||
sourceCompatibility JavaVersion.VERSION_1_8 | ||
targetCompatibility JavaVersion.VERSION_1_8 | ||
} | ||
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kotlinOptions { | ||
jvmTarget = '1.8' | ||
} | ||
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sourceSets { | ||
main.java.srcDirs += 'src/main/kotlin' | ||
} | ||
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defaultConfig { | ||
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). | ||
applicationId "com.example.teslo_shop" | ||
// You can update the following values to match your application needs. | ||
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration. | ||
minSdkVersion 21 | ||
targetSdkVersion flutter.targetSdkVersion | ||
versionCode flutterVersionCode.toInteger() | ||
versionName flutterVersionName | ||
manifestPlaceholders += [auth0Domain: "dev-s4822gfw7v8k0olc.us.auth0.com", auth0Scheme: "flutterdemo"] | ||
} | ||
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buildTypes { | ||
release { | ||
// TODO: Add your own signing config for the release build. | ||
// Signing with the debug keys for now, so `flutter run --release` works. | ||
signingConfig signingConfigs.debug | ||
} | ||
} | ||
} | ||
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flutter { | ||
source '../..' | ||
} | ||
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dependencies { | ||
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" | ||
} |
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
xmlns:tools="http://schemas.android.com/tools" | ||
package="com.example.teslo_shop"> | ||
<!-- The INTERNET permission is required for development. Specifically, | ||
the Flutter tool needs it to communicate with the running application | ||
to allow setting breakpoints, to provide hot reload, etc. | ||
--> | ||
<uses-permission android:name="android.permission.INTERNET"/> | ||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/> | ||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> | ||
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"/> | ||
<application | ||
android:requestLegacyExternalStorage="true" | ||
android:label="Mi Tribu Stork" | ||
tools:replace="android:label" | ||
android:name="${applicationName}" | ||
android:icon="@mipmap/ic_launcher"> | ||
</application> | ||
</manifest> |
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
xmlns:tools="http://schemas.android.com/tools" | ||
package="com.example.teslo_shop"> | ||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/> | ||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> | ||
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"/> | ||
<application | ||
android:requestLegacyExternalStorage="true" | ||
android:label="Mi Tribu Stork" | ||
tools:replace="android:label" | ||
android:name="${applicationName}" | ||
android:icon="@mipmap/ic_launcher"> | ||
<activity | ||
android:name=".MainActivity" | ||
android:exported="true" | ||
android:launchMode="singleTop" | ||
android:theme="@style/LaunchTheme" | ||
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode" | ||
android:hardwareAccelerated="true" | ||
android:windowSoftInputMode="adjustResize"> | ||
<!-- Specifies an Android theme to apply to this Activity as soon as | ||
the Android process has started. This theme is visible to the user | ||
while the Flutter UI initializes. After that, this theme continues | ||
to determine the Window background behind the Flutter UI. --> | ||
<meta-data | ||
android:name="io.flutter.embedding.android.NormalTheme" | ||
android:resource="@style/NormalTheme" | ||
/> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN"/> | ||
<category android:name="android.intent.category.LAUNCHER"/> | ||
</intent-filter> | ||
</activity> | ||
<!-- Don't delete the meta-data below. | ||
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java --> | ||
<meta-data | ||
android:name="flutterEmbedding" | ||
android:value="2" /> | ||
</application> | ||
</manifest> |
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android/app/src/main/kotlin/com/example/teslo_shop/MainActivity.kt
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package com.example.teslo_shop | ||
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import io.flutter.embedding.android.FlutterActivity | ||
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class MainActivity: FlutterActivity() { | ||
} |
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android/app/src/main/res/drawable-v21/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- Modify this file to customize your launch splash screen --> | ||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<item android:drawable="?android:colorBackground" /> | ||
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<!-- You can insert your own image assets here --> | ||
<!-- <item> | ||
<bitmap | ||
android:gravity="center" | ||
android:src="@mipmap/launch_image" /> | ||
</item> --> | ||
</layer-list> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- Modify this file to customize your launch splash screen --> | ||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<item android:drawable="@android:color/white" /> | ||
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<!-- You can insert your own image assets here --> | ||
<!-- <item> | ||
<bitmap | ||
android:gravity="center" | ||
android:src="@mipmap/launch_image" /> | ||
</item> --> | ||
</layer-list> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on --> | ||
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar"> | ||
<!-- Show a splash screen on the activity. Automatically removed when | ||
the Flutter engine draws its first frame --> | ||
<item name="android:windowBackground">@drawable/launch_background</item> | ||
</style> | ||
<!-- Theme applied to the Android Window as soon as the process has started. | ||
This theme determines the color of the Android Window while your | ||
Flutter UI initializes, as well as behind your Flutter UI while its | ||
running. | ||
This Theme is only used starting with V2 of Flutter's Android embedding. --> | ||
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar"> | ||
<item name="android:windowBackground">?android:colorBackground</item> | ||
</style> | ||
</resources> |
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