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dotfiles

Linux dotfiles and scripts I use.

KDE refresh rate on lock screen

Go to System Settings → Colors & Themes → Login Screen (SDDM) and clicking Apply Plasma Settings…

Software I need to install

  • Kate
  • markdownpart
  • DoubleCmd
  • Vivaldi
    • Bitwarden
    • SponsorBlock
    • Default Zoom for Google Workspace
  • NVidia
  • PCloud
  • dotfiles and keyboard layout
  • neovim
  • plexmediaserver
  • qBittorrent
  • timeshift
  • globalprotect / gpclient sudo pacman -Sy globalprotect-openconnect
  • viber
  • KRDC (try different acceleration options if there are issues)
  • gitui or lazygit

Reinstall TODO

  • Make sure to keep id_rsa
  • mkdir /media/data/
    • sudo chown igors:igors data
    • chown -R igors:igors data
    • /etc/fstab
  • Add these to .bashrc:
alias ll='ls -al --color=auto'
alias rdp="xfreerdp /u:<username> /v:<remote-hostame> /size:1920x1200"
  • Edit /boot/loader/entries/<current_entry>.conf and add nowatchdog to the options line.
  • Edit /boot/loader/loader.conf and add line with timeout 0 to disable 3 second bootup selector screen.

Other useful info

  • Check awesome-kde for other KDE software.
  • Run pacman -Sc from time to time to clear the cache and free up space.

Steam shader compilation

  1. Enable Background Shader Pre-Caching.

You can find this option if you navigate to Downloads / Shader Pre-Caching and enable both “Enable Shader Pre-Caching" and “Allow background processing of Vulkan shaders.”

However, to my knowledge, by default, this will only uses a single CPU core or two threads, but it is possible to specify how many CPU threads Steam should should be using for background shader compilation.

  1. Change CPU / Threads Used By Steam For Background Shader Compilation

vim .local/share/Steam/steam_dev.cfg

unShaderBackgroundProcessingThreads 9

The number representing how many CPU threads, you want Steam to use for background shader compilation.

  1. Restart Steam.

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