-
Notifications
You must be signed in to change notification settings - Fork 13
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
793b178
commit 066cb25
Showing
1 changed file
with
1 addition
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"version": "preview55.1", | ||
"versionName": "Preview 55:\n* PIPT rendering: allows rendering of models according to flags set in pipe info table (PIPT) asset. This feature is not perfect as Industrial Park's renderer and the game's are not the same.\n* Updated PIPT editor: allows editing of individual source and destination flags.\n* Updated gizmos: gizmos are sized according to screen position and not model. This keeps their size consistent and much easier to handle. Rotation and scale gizmos allow editing of multiple assets at once (but the transform origin is still local to each object).\n* Update for box triggers: new gizmo allows editing all 6 box coordinates (minimums and maximums) plus trigger pivot point. This allows for more precise placement of box triggers (specially with rotation). Maximums and minimums are also automatically set.\n* Includes BFBBAnimTools.ms under Resources/Scripts.\n* Auto updater on this version might not work for some users. In this case, please download manually from the web page.\n\nPreview 55.1:\n* Randomizer update. Restores Enemies_Allow_Any_Type to an earlier, more stable algorithm.\n" | ||
"versionName": "Preview 55:\n* PIPT rendering: allows rendering of models according to flags set in pipe info table (PIPT) asset. This feature is not perfect as Industrial Park's renderer and the game's are not the same.\n* Updated PIPT editor: allows editing of individual source and destination flags.\n* Updated gizmos: gizmos are sized according to screen position and not model. This keeps their size consistent and much easier to handle. Rotation and scale gizmos allow editing of multiple assets at once (but the transform origin is still local to each object).\n* Update for box triggers: new gizmo allows editing all 6 box coordinates (minimums and maximums) plus trigger pivot point. This allows for more precise placement of box triggers (specially with rotation). Maximums and minimums are also automatically set.\n* Includes BFBBAnimTools.ms under Resources/Scripts.\n* Auto updater on this version might not work for some users. In this case, please download manually from the web page.\n\nPreview 55.1:\n* Randomizer update. Restores Enemies_Allow_Any_Type to a more stable algorithm.\n" | ||
} |