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{ | ||
"version": "preview59", | ||
"versionName": "\nPreview 59\n\n* BUTN, CAM, PLAT Asset Editors: Removed second/third property grid and moved properties to editable structs.\n* MODL, BSP, JSP Asset Editors: Added Ignore Mesh Colors and Flip UVs checkboxes (previously only on Import Models dialog).\n* Updated PARE, PARP, PARS Asset Editors.\n* SND/SNDS Asset Editor: Experimental support for importing FSB3 for Movie/Incredibles/ROTU.\n* New templates: CamTweak, UI_Generic, UIFT_Generic, SFX_OnEvent, SFX_OnRadius, Hangable_Generic, NPC_Generic, Flythrough, LightEmitter_Generic.\n* Values on Asset Editor update in real time when moving with Gizmos.\n* Import Models dialog: enable ledge grab on SIMPs (checkbox).\n* Update References on Copy: now applies to Duplicate as well.\n* Updated model importer: fixes models disappearing when on edge of screen.\n* Fixed bug when editing PreciseCollision.\n" | ||
"version": "preview59.1", | ||
"versionName": "\nPreview 59.1\n\n* Fixes issue with Duplicate messing up asset IDs\n\n* BUTN, CAM, PLAT Asset Editors: Removed second/third property grid and moved properties to editable structs.\n* MODL, BSP, JSP Asset Editors: Added Ignore Mesh Colors and Flip UVs checkboxes (previously only on Import Models dialog).\n* Updated PARE, PARP, PARS Asset Editors.\n* SND/SNDS Asset Editor: Experimental support for importing FSB3 for Movie/Incredibles/ROTU.\n* New templates: CamTweak, UI_Generic, UIFT_Generic, SFX_OnEvent, SFX_OnRadius, Hangable_Generic, NPC_Generic, Flythrough, LightEmitter_Generic.\n* Values on Asset Editor update in real time when moving with Gizmos.\n* Import Models dialog: enable ledge grab on SIMPs (checkbox).\n* Update References on Copy: now applies to Duplicate as well.\n* Updated model importer: fixes models disappearing when on edge of screen.\n* Fixed bug when editing PreciseCollision.\n" | ||
} |