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update for release
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igorseabra4 committed Jun 15, 2022
1 parent 5c5e435 commit 5ac55b0
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2 changes: 1 addition & 1 deletion IndustrialPark/Other/IPversion.cs
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{
public class IPversion
{
public string version = "v0.1.7.1";
public string version = "v0.1.7.2";
public string versionName;
}
}
2 changes: 1 addition & 1 deletion IndustrialPark/Properties/AssemblyInfo.cs
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// É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão
// utilizando o "*" como mostrado abaixo:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.7.1")]
[assembly: AssemblyVersion("0.1.7.2")]
4 changes: 2 additions & 2 deletions IndustrialPark/Resources/ip_version.json
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@@ -1,4 +1,4 @@
{
"version": "v0.1.7.1",
"versionName": "## v0.1.7.1\n* Fixes typos on template names\n\n## v0.1.7\n### Changes\n* Industrial Park now uses full asset names instead of 4-character codes for all assets (such as Platform instead of PLAT)\n* No more DYNAs: each separate DYNA type is now considered its own asset type for pretty much all purposes\n* \"Display -> Asset Types\" allows you to toggle visibility of all asset types, including DYNA types individually; it also only shows assets currently present in the scene\n* Minor updates on many Asset Editors\n* Updates editor for some Scooby assets: Gust, Light, LobMaster and NPC\n* Updates 'Find Who Targets Me' algorithm: now less likely to miss an asset\n* Fixes being able to copy an asset and paste it into another asset's reference field\n* Reorganizes template names and menus\n* Replaces all references from previous Discord server and wiki names to Heavy Iron Modding\n\n**Note**: Due to the way Industrial Park now handles assets, project files created with previous versions might not open correctly; I recommend discarding them and creating new ones. Also, importing HipHopTool INI + folder exported from previous versions of Industrial Park or HipHopTool is unsupported.\n\n### Changes merged from Pepperbot's Industrial Park fork (thanks Pepperbot for his contributions!)\n* Support for per-monitor DPI scaling\n* Preview and color picker in the Apply Vertex Colors tool\n* Fixes crash when importing models with more than ~65k vertices/triangles\n* Dynamic title bar, now shows which files are open and if they have unsaved changes\n* Loading progress bar shows filename\n* Caps camera pitch so it does not flip when too high/low\n* Archive Editor warns you if you try to open the same archive more than once\n* Menu bar items no longer obscured when the window is tiny\n* Adds a \"Close All Editors\" button\n* Focused archive editors now have shortcuts (New, Open, Save, Close)\n* Ctrl + Shift + S is an additional shortcut to save all open editors\n* Ctrl + 1 to 9 will open the corresponding archive editors\n* Ctrl + Shift + H will close all non-archive editor windows, useful if you have loads of dialogs open\n* Some dialogs tidied to have a more consistent UI/more descriptive information\n* Adds Open Level dialog (Archive Editor -> Open Level or Ctrl + I), which allows you to choose a HIP or HOP file and automatically open related files for you.\n\n### Changes from previous year which made it into Pepperbot's fork but were never announced on release notes\n* Fixes issue related to copy/paste of links\n* Fixes issue where teleport boxes displayed in incorrect positions\n* Fixes issue related to editing GameCube Sound Info\n* Fixes generic Sound Info, Platform and Button templates"
"version": "v0.1.7.2",
"versionName": "* Adds templates:\n * Most Scooby pickups, all common enemies and some stage objects (update EditorFiles for new Scooby HIPs)\n * Incredibles pickups\n * Progress Script\n* New hotkeys: B and N to select previous/next template or user template\n* Adds 'Add selected assets' button for MVPT, SGRP, ALST, COLL, LODT, PIPT, SHDW and Ring Control entries in addition to Group\n* Adds support for rendering all models referenced in a MINF instead of just the first one (toggleable from Display)\n* Adds support for Scooby Particle Emitter\n* Adds Scooby event names\n* Automatically converts between Links, Timed Links and Progress Links when copying/pasting links among the different asset types\n* Fixes issue in which moving mouse offscreen with a gizmo selected made the gizmo unusable\n* Fixes issue in which 'Import Archive' didn't work correctly in Scooby\n* Fixes 'Find Who Targets Me' and 'Verify Archive' taking too long and sometimes throwing errors\n* Fixes 'Help' button with broken links in asset editors\n* Fixes templates with wrong names"
}

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