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new release
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igorseabra4 committed Jun 26, 2022
1 parent e27fd45 commit a844c13
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Showing 4 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion IndustrialPark/Other/IPversion.cs
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Expand Up @@ -2,7 +2,7 @@
{
public class IPversion
{
public string version = "v0.1.7.2";
public string version = "v0.1.7.3";
public string versionName;
}
}
2 changes: 1 addition & 1 deletion IndustrialPark/Properties/AssemblyInfo.cs
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Expand Up @@ -31,4 +31,4 @@
// É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão
// utilizando o "*" como mostrado abaixo:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.7.2")]
[assembly: AssemblyVersion("0.1.7.3")]
4 changes: 2 additions & 2 deletions IndustrialPark/Resources/ip_version.json
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@@ -1,4 +1,4 @@
{
"version": "v0.1.7.2",
"versionName": "* Adds templates:\n * Most Scooby pickups, all common enemies and some stage objects (update EditorFiles for new Scooby HIPs)\n * Incredibles pickups\n * Progress Script\n* New hotkeys: B and N to select previous/next template or user template\n* Adds 'Add selected assets' button for MVPT, SGRP, ALST, COLL, LODT, PIPT, SHDW and Ring Control entries in addition to Group\n* Adds support for rendering all models referenced in a MINF instead of just the first one (toggleable from Display)\n* Adds support for Scooby Particle Emitter\n* Adds Scooby event names\n* Automatically converts between Links, Timed Links and Progress Links when copying/pasting links among the different asset types\n* Fixes issue in which moving mouse offscreen with a gizmo selected made the gizmo unusable\n* Fixes issue in which 'Import Archive' didn't work correctly in Scooby\n* Fixes 'Find Who Targets Me' and 'Verify Archive' taking too long and sometimes throwing errors\n* Fixes 'Help' button with broken links in asset editors\n* Fixes templates with wrong names"
"version": "v0.1.7.3",
"versionName": "* Archive Editor\n * Adds file size to status bar\n * Adds 'Generate Report' tool. This will create a text description of the archive and save it to the archive's folder\n * Asset box: 'Info' column, which displays information about the asset (such as the name of the model)\n * Asset box: 'Links' column, which displays the asset's link count\n * Fixes 'Create Group From Selected' which was broken in a previous update\n* Adds 'Legacy Asset Name Format' toggle from Options menu. This makes IP use the 4-letter codes for asset types instead of full names.\n* Adds Asset Editors: Reactive Animation, Throwable Table and User Interface Motion\n* Updates Asset Editors: Conditional (now has variable names for all 5 games), Cutscene Manager, Pipe Info Table, Projectile\n* Adds templates: Destructible, Disco Floor, Gust, One Liner, Shrapnel, Throwable Table, Volume\n* Attempts to fix trimmed texture file names, which caused textures not to display (such as track textures in Spongeball challenges)\n* Adds country flag icons to Open Level\nThanks to Pepperbot for some of the contributions on this update"
}
2 changes: 1 addition & 1 deletion IndustrialParkRandomizer/Randomizer/RandomizableArchive.cs
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Expand Up @@ -1053,7 +1053,7 @@ public bool RandomizePlayerOnSpawn()
var outAssetIDs = new List<uint>();
for (int i = 0; i < 3; i++)
{
var timer = (AssetTIMR)PlaceTemplate( defaultLayerIndex, ref outAssetIDs, "IP_RANDO_PLAYER_TIMR", template: AssetTemplate.Timer);
var timer = (AssetTIMR)PlaceTemplate(new Vector3(), defaultLayerIndex, ref outAssetIDs, "IP_RANDO_PLAYER_TIMR", template: AssetTemplate.Timer);
timer.Time = 0.1f;
timer.Links = new Link[]
{
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