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Implements grid for gizmo movement. While moving an object with the gizmos, hold the T key to snap objects to grid. Scale of grid (defaults to (1, 1, 1)) can be set in the View Config dialog (F1). Grid works for all 4 gizmo types. Grid size is saved in Project JSON.
Importing a HIP with textures will enable texture display for the imported textures.
New function: Save all open HIPs (F4, also available from Tools menu). Does exactly what the name says.
New function: Run Game (F5, also available from Tools menu). This method is only for GameCube/Dolphin (latest dev, not 5.0). It will attempt to close the running instance of Dolphin and launch a new one with the DOL of the game. The process will be canceled after 10 seconds of unsuccessful tries!
Improved PIPT editor: allows proper editing of all PIPT entry settings, thanks to Seil.
Fixed bug in which using Collapse Layers could display an incorrect layer/asset list.
Fixed broken triggers in Checkpoint and Bus Stop templates.
Fixed bug which caused gizmos to display incorrectly when multiple assets were selected and one or more of them were DYNAs without position values.
Fixed bug which did not allow editing of PICK asset.