Skip to content

Industrial Park Preview 56

Compare
Choose a tag to compare
@igorseabra4 igorseabra4 released this 19 Feb 00:33
· 443 commits to master since this release
  • Implements grid for gizmo movement. While moving an object with the gizmos, hold the T key to snap objects to grid. Scale of grid (defaults to (1, 1, 1)) can be set in the View Config dialog (F1). Grid works for all 4 gizmo types. Grid size is saved in Project JSON.
  • Importing a HIP with textures will enable texture display for the imported textures.
  • New function: Save all open HIPs (F4, also available from Tools menu). Does exactly what the name says.
  • New function: Run Game (F5, also available from Tools menu). This method is only for GameCube/Dolphin (latest dev, not 5.0). It will attempt to close the running instance of Dolphin and launch a new one with the DOL of the game. The process will be canceled after 10 seconds of unsuccessful tries!
  • Improved PIPT editor: allows proper editing of all PIPT entry settings, thanks to Seil.
  • Fixed bug in which using Collapse Layers could display an incorrect layer/asset list.
  • Fixed broken triggers in Checkpoint and Bus Stop templates.
  • Fixed bug which caused gizmos to display incorrectly when multiple assets were selected and one or more of them were DYNAs without position values.
  • Fixed bug which did not allow editing of PICK asset.