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MultiAssist if a fork of AnimAssist and FBX2Havok that aims to assist with animation modding within FFXIV. It contains a GUI and some improvements.
MultiAssist provides you with a skeleton with a baked animation. You can edit this output to your liking, including porting animations from other skeletons, making edits to the original animation, or even creating a completely new animation.
Whatever you do, these animations can then be repacked into a .pap file and imported into FFXIV.
Any 3D editor that supports .FBX import/export is compatible with the FBX files you will end up with. Blender does not respect the 30FPS frame rate by default, but there are measures you can take to overcome this.
If you are using .hkx exports, you must be using 3Ds Max 2010 - 2022 with the HavokMax plugin.
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BlenderAssist by 0ceal0t
- If you use Blender, this is probably a better and more efficient option than MultiAssist. The entire workflow is confined to blender.
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VFXEditor by 0ceal0t
- Easy and in-game way to swap animations, edit .pap timeline data, and much more.
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AnimAssist by Perchbird
- All AnimAssist features are maintained in MultiAssist, but hey.