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VERSION 2.0.0 - The Rework Release
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This is the final build of the Rework BETA, being pushed to the main release branch.

Here is an overview of SOME of the changes from Version 1.0.23 to Version 2.0:
- New ammo icons to match their new effects
- Ammo crafting for variant ammo is more streamlined and easier to engage with
- Artefact Fragments are no longer tied to a specific type of artefact
- Artefact Fragments amounts are tied to the tier of the artefact (with a few exceptions)
- All non-junk artefacts + the "Bat" and the "Knot" are now crushable for Artefact Fragments
- All types of Poltergeists will drop a random amount of Artefact Fragments on the location of their death
- Ammo variants should now all be useful, some with new effects
- Ammo effects got reworked, some with better effects:
 - Burn: each Incendiary-related ammo now grants stacks of Burn, dealing stacking damage over time, and spreads stacks to other targets upon death
 - Lightning: now causes an AoE lightning strike on all hits, but armored hits/headshots always grant stronger and larger strikes
 - [NEW] Shock: Shock ammo grants stacks of Shock, which erupt into a Lightning strike with enough shock stacks + disables the movement of the target hit with this Shock-induced Lightning Strike
 - [NEW] Grav Rounds: these rounds travel extremely fast with almost no bullet drop and experience no damage dropoff + do up to 2x more damage when hitting a target at 100m or more (pistols and shotguns start at 50m)
 - Acid: the base effect stays the same (each hit takes of more armor than usual), but hitting a target 3 times with this will cause itself and all surrounding targets to receive the Armorbuster effect, increasing the damage done to their armor even more, even if not using Acid ammo
 - Graze: a portion of the base damage of the hit will be applied to all enemies in a short radius around the target (headshots grant more of the base damage to be applied)
 - Chaos: these rounds now can utilize these new effects
- 23x75 Eco Rounds are now insta-kills on most mutants, with Chimeras and Pseudogiants taking a few shots to die
- 23x75 Eco Rounds are now usable on all weapons that use 23x75 ammo (newer modded weapons may need patching)
- Momopate's 20x70 Slugs + their variants are now INCLUDED with the mod (you no longer need to download it)
 - Any modded weapons may need to be patched in order to utilize them, but I believe most known mods are already covered
- My 9x21 FMJ/HP and .357 FMJ mods are now included with the mod (you no longer need to download them)
 - Any modded weapons may need to be patched in order to utilize them (most of the new revolvers that are on ModDB should have compatibility now if they use .357)
- Momopate's .45 A{ "Behemoth" rounds are now included (no need to download/enable that mod)
 - Any modded weapons may need to be patched in order to utilize them
- Basic support for .957 JDJ (from Juan's .957 JDJ sniper mod) and the Boltov (LEWD's April Fools joke weapon) are included
- Support for .300 Black from Retrogue is included + has variants
- Support 6.8 FURY from ATHI and his SIG SPEAR mod is included + has a variant
- Support for 10mm from MrB is included + has variants
- Two new weapons to use:
 - "Skullsmasher" - utilizing a Compass artefact, it is a melee weapon that has the Headhunter and Chaos effect
 - Saiga-20 "Butcher" - a Saiga shotgun chambered to use 20x70 shotgun ammo (should have basic Mags support with its own 20x70 Saiga mag)
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ilrathCXV committed Jun 30, 2024
1 parent 14ca7ae commit 117a91f
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25 changes: 4 additions & 21 deletions NOTES_IMPORTANT + Adding Ammo Instructions.txt
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@@ -1,31 +1,14 @@
Merge between Arti and Groks ballistics (collaborative effort between Mo3 and ilrathCXV).
Ballistics rework, merging elements of GBOOBS and ArtiBalls with new options, streamlined crafting, and new effects and effect reworks!
Started as a collaborative effort between Mo3 and ilrathCXV, fully headed by ilrathCXV with the help of other modders such as Andtheherois and etapomom.

This is currently in the BETA stage. The merge is complete and incorporated into Grok's Ballistics, while taking advantage of Arti's conversion of bad ammo to special ammo types plus some special ammo effects.

Install notes:

This inludes Maid's Ammo Icons. The default ammo icons of GAMMA will not match the changes made to the names of ammunition as a warning.

Grok's/GAMMA's Ballistics has been overwritten just to include the special effects as well as some custom ammo support.
This mod also edits "205- Old to ammo to new ammo converter (less item bloat) - Great_Day" so that only "Very Bad" ammo get converted.

UNCHECK "183- GBOOBS BWRR patch - Grokitach" [ONLY IF YOU ARE USING Mo3's WarDogs Modpack]

You have TWO options for recoil:
Grok's or Arti's. To choose Arti's, go to "Ballistics" in MCM and make sure it's checked, then go to GAMMA Enhanced Recoil in the MCM and uncheck it.
I suggest playing with both until you figure out which you like best, as they both did a great job. Personally, we both play with Grok's. However, there is some work being done to improve Arti's.

Although the merge is complete, you are free to reduce your hit power in the difficulty options if you feel too strong with these effects.

GROK- Great job with ballistics, like i said.. but the people want more options!
ilrathCXV - 6/30/2024 - This document is not fully up-to-date with Version 2.0.0. It is missing documentation on mutant_/gigant_/stalker_mod stats.
This will be done at a later date. Sorry for the inconvience.

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Instructions for implementing new ammo/modifying ammo into ArtiGrok (written by ilrathCXV):

**NOTE** The procedure for "k_ap" is slightly out-of-date as of Update 7 due to bringing back "Cover Piercing". If you don't plan on using that effect, this guide is still completely useful to you.

First, go into this mod's files and go to the directory: [this mod]\gamedata\configs\ammo
Next, either create a new .ltx (ammo_(custom_name_here).ltx without the parenthesis) or add it to the "ammo_extras_modded.ltx" file included with this mod.

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41 changes: 35 additions & 6 deletions gamedata/configs/ammo/ammo_10mm.ltx
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Expand Up @@ -2,18 +2,47 @@
name = st_ammo_10x25_fmj
k_hit = 0.85
k_ap = 0.15
cost = 1500

[ammo_10x25_fmj_bad]:ammo_base
name = ammo_10x25_fmj_plinker
k_hit = 0.65
k_ap = 0.15
special = armorbuster
stalker_mod = 2.0
mutant_mod = 0.5
gigant_mod = 0.5
dg_ammo = ammo_10x25_fmj
dg_chance = 0.85

[ammo_10x25_ap]:ammo_base
name = st_ammo_10x25_ap
k_hit = 0.68
k_ap = 0.3
cost = 3100

[ammo_10x25_hydrashok]
[ammo_10x25_ap_bad]:ammo_base
name = ammo_10x25_ap_ghost
k_hit = 1.05
k_ap = 0.38
special = ambush
special_2 = flinch
flinch = 20
dg_ammo = ammo_10x25_ap
dg_chance = 0.85

[ammo_10x25_hydrashok]:ammo_base
name = st_ammo_10x25_hydrashok
k_hit = 1.3
k_ap = 0.08
k_hp = 1.5
k_mp = 1.18
cost = 2250
mutant_mod = 1
gigant_mod = 1.6

[ammo_10x25_hydrashok_bad]:ammo_base
name = ammo_10x25_hydra_blender
k_hit = 1.6
k_ap = 0.05
special = frag
frag = 85
mutant_mod = 1.10
gigant_mod = 1.95
dg_ammo = ammo_10x25_hydrashok
dg_chance = 0.85
20 changes: 11 additions & 9 deletions gamedata/configs/ammo/ammo_20x70_variants.ltx
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Expand Up @@ -7,7 +7,9 @@ k_hit = 0.195
k_ap = 0.02
cost = 1850
special = flinch
flinch = 25
flinch = 10
mutant_mod = 0.9
gigant_mod = 1.4

dg_ammo = ammo_20x70_buck
dg_chance = 0.35
Expand All @@ -18,13 +20,12 @@ dg_chance = 0.35

[ammo_20x70_devastator_bad]:ammo_base
name = ammo_20x70_devastator_glass
k_hit = 1.15
k_ap = 0.03
k_hp = 3
k_mp = 1.75
cost = 2750
special = frag
frag = 85
k_hit = 5.0
k_ap = 0.01
cost = 3750
special = graze
mutant_mod = 5
gigant_mod = 6.5

dg_ammo = ammo_20x70_devastator
dg_chance = 0.6
Expand All @@ -37,8 +38,9 @@ dg_chance = 0.6
name = ammo_20x70_star_lightning
k_hit = 2.15
k_ap = 0.6
special = shock
special = lightning
cost = 8000
mutant_mod = 1

dg_ammo = ammo_20x70_star
dg_chance = 0.75
14 changes: 9 additions & 5 deletions gamedata/configs/ammo/ammo_23x75_variants.ltx
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@@ -1,12 +1,14 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; 23x75 Pure Chaos Buckshot ;;
;; 23x75 "Grav" Buckshot ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_23x75_shrapnel_bad]:ammo_base
name = ammo_23x75_chaos
name = ammo_23x75_grav
k_hit = 1.15
k_ap = 0.04
cost = 9500
special = chaos
k_ap = 0.03
cost = 6500
special = grav
mutant_mod = 1
gigant_mod = 2.2

dg_ammo = ammo_23x75_shrapnel
dg_chance = 0.85
Expand All @@ -21,6 +23,8 @@ k_hit = 1.15
k_ap = 0.03
cost = 22500
special = napalm
mutant_mod = 1
gigant_mod = 2.3

dg_ammo = ammo_23x75_barrikada
dg_chance = 0.95
11 changes: 6 additions & 5 deletions gamedata/configs/ammo/ammo_338_federal_variant.ltx
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Expand Up @@ -2,11 +2,12 @@
;; .338 Federal "Cloudkill" ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_338_federal_bad]:ammo_base
name = ammo_338_fed_cloudkill
k_hit = 1.05
k_ap = 0.65
cost = 9000
special = toxic
name = ammo_338_fed_exp
k_hit = 0.75
k_ap = 0.8
cost = 13000
special = explodes
exp_mult = 1.75

dg_ammo = ammo_338_federal
dg_chance = 0.7
5 changes: 5 additions & 0 deletions gamedata/configs/ammo/ammo_957_jdj.ltx
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@@ -0,0 +1,5 @@
[ammo_950jdj]:ammo_base
name = st_ammo_950jdj
k_hit = 12
k_ap = 4
cost = 2600
11 changes: 9 additions & 2 deletions gamedata/configs/ammo/ammo_athi_fury.ltx
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Expand Up @@ -2,8 +2,15 @@
;; 6.8x 51 Fury AP ;;
;;;;;;;;;;;;;;;;;;;;;

[ammo_6.8x51_ap]:ammo_base
[ammo_6.8x51_ap]
name = ammo-6.8x51_ap
k_hit = 1.0
k_ap = 0.74
cost = 7500

[ammo_6.8x51_ap_bad]
name = ammo-6.8x51_ap_lightning
k_hit = 1.2
k_ap = 1.00
special = lightning
dg_ammo = ammo_6.8x51_ap
dg_chance = 0.95
16 changes: 12 additions & 4 deletions gamedata/configs/ammo/ammo_bas.ltx
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Expand Up @@ -2,29 +2,37 @@
name = ammo_new_23x75_shrapnel
k_hit = 1 ;1.50 - Grok
k_ap = 0.06 ;0.05 - Arti
special = flinch
flinch = 75
mutant_mod = 1
gigant_mod = 2.2

cost = 2000

[ammo_23x75_barrikada]:ammo_base
name = ammo_new_23x75_barrikada
k_hit = 2.33 ;4.20 - Grok
k_ap = 0.54 ;0.195 - Arti
special = frag
frag = 20
mutant_mod = 1
gigant_mod = 2.3

cost = 7000

[ammo_20x70_buck]:ammo_base
name = ammo_new_20x70_buck
k_hit = 1.00 ;0.3 - Grok
k_ap = 0.03 ;0.02 - Arti
mutant_mod = 0.9
gigant_mod = 1.4

cost = 450

[ammo_23_eco]:ammo_base ; poisoncloud slug
name = ammo_new_23_eco
k_hit = 1 ;1.00 - Grok
k_ap = 0.12 ;0.01 - Arti
cost = 7500
mutant_mod = 2.2
gigant_mod = 8.75

special = toxic ;cloudkill
special_2 = varma

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15 changes: 13 additions & 2 deletions gamedata/configs/ammo/ammo_boltov.ltx
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@@ -1,8 +1,19 @@
[ammo_bolt]:ammo_base
name = Weaponized Bolt
name = st_boltwpn

k_hit = 2.5
k_ap = 5.0
special = shock
special = lightning

cost = 10

[ammo_scrap]:ammo_base
name = st_scrapwpn

k_hit = 2.5
k_ap = 5.0

special = shock
shock_stacks = 4

cost = 10
15 changes: 15 additions & 0 deletions gamedata/configs/ammo/ammo_cxv_357mono _variant.ltx
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@@ -0,0 +1,15 @@
;;;;;;;;;;;;;;;;;;;;;;;;;
;; .357 Headhunter FMJ ;;
;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_357_fmj_mono_bad]:ammo_base
name = ammo_357_fmj_head
k_hit = 2.0
k_ap = 0.05
cost = 20000
mutant_mod = 0.95
gigant_mod = 1
special = head

dg_ammo = ammo_357_fmj_mono
dg_chance = 0.95
7 changes: 4 additions & 3 deletions gamedata/configs/ammo/ammo_cxv_357mono.ltx
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Expand Up @@ -6,6 +6,7 @@
name = ammo_357_fmj_mono
k_hit = 1.2
k_ap = 0.40
flinch = 50
cost = 4150
special = flinch
mutant_mod = 0.95
gigant_mod = 1

cost = 4150
5 changes: 3 additions & 2 deletions gamedata/configs/ammo/ammo_cxv_9x21_extras.ltx
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Expand Up @@ -16,6 +16,7 @@ cost = 2250
name = ammo_9x21_sp12
k_hit = 1.33
k_ap = 0.15
k_hp = 1.5
k_mp = 1.18
mutant_mod = 1.2
gigant_mod = 1.525

cost = 1850
22 changes: 11 additions & 11 deletions gamedata/configs/ammo/ammo_cxv_9x21_variants.ltx
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Expand Up @@ -7,26 +7,26 @@ name = ammo_9x21_sp10_bad
k_hit = 1.25
k_ap = 0.50
special = fire
ignite = 20
burn_stacks = 3
cost = 4150

dg_ammo = ammo_9x21_sp11
dg_ammo = ammo_9x21_sp10
dg_chance = 0.5

;;;;;;;;;;;;;;;;;;;;
;; 9x21 FMJ+ SP11 ;;
;;;;;;;;;;;;;;;;;;;;

[ammo_9x21_sp11_bad]:ammo_base
[ammo_9x21_sp11_bad]:ammo_base ;now Shock
name = ammo_9x21_sp11_bad
k_hit = 1.65
k_ap = 0.33
special = flinch
flinch = 35
cost = 3050
k_hit = 0.78
k_ap = 0.28
special = shock
shock_stacks = 2
cost = 3500

dg_ammo = ammo_9x21_sp11
dg_chance = 0.3
dg_chance = 0.5

;;;;;;;;;;;;;;;;;;;;
;; 9x21 HPZM SP12 ;;
Expand All @@ -36,8 +36,8 @@ dg_chance = 0.3
name = ammo_9x21_sp12_bad
k_hit = 2.25
k_ap = 0.1
k_hp = 1.5
k_mp = 1.18
mutant_mod = 1.2
gigant_mod = 1.525
special = frag
frag = 50
cost = 3250
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1 change: 0 additions & 1 deletion gamedata/configs/ammo/ammo_extras_modded.ltx

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