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Update 20 Hotfix 2 - Minor balance adjustments + synergy with RPG Perks
- 12ga Flechettes have been adjusted: o Now receives a concussion damage penalty when hits do not break armor o Mutant expansion bonus increased from 11% to 30% - 12.7x55 Explosive now has an AP value of 58 (previously was 38) - Updated description of Explosive ammo types and Napalm ammo types - Explosive ammo types (Chaos effect not included) will now multiply the explosion hits by the bullet's "k_hit" value o if the "k_hit" value is less than 1, it will default to 1, resulting in no damage increase - Fixed a crash that can occur when attacked by a target debuffed by "Cloudkill" - Added a possible crash-failsafe when inspecting melee weapons for their stat tables o This one came out of nowhere and shouldn't have occurred at all, but code does what it (doesn't) want - Added synergy with my RPG Perks System mod (**not required to use ArtiGrok**) o If RPG Perks are used, AoE hits from Lightning Rounds, enemies ignited by Napalm Rounds, and hits from Explosive Rounds now give a small increment to the hit counter for "On Your Mark"
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