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v1.0.0

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@impromptu1583 impromptu1583 released this 19 Nov 06:00
· 10 commits to crowserve_integration since this release

New Features

  • new backend server now 100% less python (Thanks @veeq7 for all the help with that!)
  • Reconnect now works consistently and fast. If you get a drop screen just wait as CrownLink is actively trying to reconnect in the background. Once all parties have internet connectivity restored the game typically automatically resumes in 5-10 seconds. In rare situations this can take a little longer though so it's probably worth waiting at least 30 seconds past when all players confirm their internet is back
  • Lobby names now have colors showing whether you can join or not. If the player name is gray then either CrownLink is still trying to establish P2P or there's a version/CrownLink mode mismatch (which will still show [!ver] as usual)
  • Don't like the map name being added to the lobby name? You can now turn it off! Once you've updated and opened CrownLink at least once there'll be a new option in the config file "add_map_to_lobby_name" which can now be set to false
  • Private lobbies are now available! Once you've updated and opened CrownLink at least once there'll be a new option in the config file lobby_password. If this is blank you'll see all the public lobbies but if you set it to something you'll only see lobbies from players who have the same password set. To go back to seeing public lobbies edit the config and set it back to an empty string ("")
  • new relay provider without usage cap (pay per use but very cheap for our use case)