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import pygame | ||
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class Auxiliar: | ||
@staticmethod | ||
def getSurfaceFromSpriteSheet(path,columnas,filas,flip=False, step = 1,scale=1): | ||
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lista = [] | ||
surface_imagen = pygame.image.load(path) | ||
fotograma_ancho = int(surface_imagen.get_width()/columnas) | ||
fotograma_alto = int(surface_imagen.get_height()/filas) | ||
fotograma_ancho_scaled = int(fotograma_ancho*scale) | ||
fotograma_alto_scaled = int(fotograma_alto*scale) | ||
x = 0 | ||
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for fila in range(filas): | ||
for columna in range(0,columnas,step): | ||
x = columna * fotograma_ancho | ||
y = fila * fotograma_alto | ||
surface_fotograma = surface_imagen.subsurface(x,y,fotograma_ancho,fotograma_alto) | ||
if(scale != 1): | ||
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surface_fotograma = pygame.transform.scale(surface_fotograma,(fotograma_ancho_scaled, fotograma_alto_scaled)).convert_alpha() | ||
if(flip): | ||
surface_fotograma = pygame.transform.flip(surface_fotograma,True,False).convert_alpha() | ||
lista.append(surface_fotograma) | ||
return lista | ||
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@staticmethod | ||
def getSurfaceFromSeparateFiles(path_format,quantity,flip=False,step = 1,scale=1,w=0,h=0,repeat_frame=1): | ||
lista = [] | ||
for i in range(1,quantity+1): | ||
path = path_format.format(i) | ||
surface_fotograma = pygame.image.load(path) | ||
fotograma_ancho_scaled = int(surface_fotograma.get_rect().w * scale) | ||
fotograma_alto_scaled = int(surface_fotograma.get_rect().h * scale) | ||
if(scale == 1 and w != 0 and h != 0): | ||
surface_fotograma = pygame.transform.scale(surface_fotograma,(w, h)).convert_alpha() | ||
if(scale != 1): | ||
surface_fotograma = pygame.transform.scale(surface_fotograma,(fotograma_ancho_scaled, fotograma_alto_scaled)).convert_alpha() | ||
if(flip): | ||
surface_fotograma = pygame.transform.flip(surface_fotograma,True,False).convert_alpha() | ||
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for i in range(repeat_frame): | ||
lista.append(surface_fotograma) | ||
return lista |
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from auxiliar import Auxiliar | ||
import pygame | ||
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class Soldier_rifle: | ||
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def __init__(self,x,y): | ||
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# Animaciones | ||
self.run = Auxiliar.getSurfaceFromSpriteSheet("imegenes/soldier/run and point.png",8,1,False,1,1)[:6] | ||
self.atack = Auxiliar.getSurfaceFromSpriteSheet("imegenes/soldier/run and point.png",8,1,False,1,1)[6:8] | ||
self.frame = 0 | ||
self.animation = self.run | ||
self.image = self.animation[self.frame] | ||
# Movimientos y rectangulos | ||
self.rect = self.image.get_rect() | ||
self.rect.x = x | ||
self.rect.y = y | ||
self.rect_radar = pygame.Rect(self.rect.x,self.rect.y,100,10) | ||
#funciones | ||
self.live=True | ||
self.life=100 | ||
self.tiempo_transcurrido = 0 | ||
self.frame_rate_ms = 300 | ||
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def move_x(self): | ||
self.rect.x += 5 | ||
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def move_y(self): | ||
self.rect.y += 0 | ||
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def actions(self,delta_ms,lista_eventos,enemigo): | ||
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if self.rect_radar.colliderect(enemigo): | ||
self.animation=self.atack | ||
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else: | ||
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self.animation=self.run | ||
self.move_x() | ||
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def update(self,delta_ms,lista_eventos,enemigo): | ||
self.tiempo_transcurrido = 0 | ||
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if self.live: | ||
self.actions(delta_ms,lista_eventos,enemigo) | ||
self.tiempo_transcurrido += delta_ms | ||
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if self.tiempo_transcurrido > self.frame_rate_ms: | ||
if(self.frame < len(self.animation) - 1): | ||
self.frame += 1 | ||
else: | ||
self.frame = 0 | ||
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def draw(self,screen): | ||
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if self.live: | ||
self.image = self.animation[self.frame] | ||
screen.blit(self.image,self.rect) |