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added bots_manage_fill_watchplayers
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ineed bots committed May 17, 2024
1 parent ee26e6b commit 2d18695
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10 changes: 7 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -60,15 +60,17 @@ This mod extends the functionality and features of Combat Training in Black Ops
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
| bots_main | Enable this mod. | 1 |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
| bots_main_debug | Enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
Expand All @@ -90,6 +92,8 @@ This mod extends the functionality and features of Combat Training in Black Ops
- v1.2.0 (not released yet)
- Bots can now melee lunge
- Bots can now jumpshot and dropshot
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Fix some script runtime errors
- Improved bots using altmode weapons
- Improved bots taking spyplanes down
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93 changes: 43 additions & 50 deletions maps/mp/gametypes/_bot.gsc
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,11 @@ init()
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}

if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
{
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
}

if ( getdvar( "bots_skill" ) == "" ) // alias for bot_difficulty
{
setdvar( "bots_skill", "" );
Expand Down Expand Up @@ -786,7 +791,7 @@ addBots_loop()

fillMode = getdvarint( "bots_manage_fill_mode" );

if ( fillMode == 2 || fillMode == 3 )
if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
{
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
Expand All @@ -796,6 +801,8 @@ addBots_loop()
players = 0;
bots = 0;
spec = 0;
axisplayers = 0;
alliesplayers = 0;

playercount = level.players.size;

Expand All @@ -819,29 +826,6 @@ addBots_loop()
else
{
players++;
}
}

if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;

playercount = level.players.size;

for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];

if ( player is_bot() )
{
continue;
}

if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}

if ( player.pers[ "team" ] == "axis" )
{
Expand All @@ -852,26 +836,11 @@ addBots_loop()
alliesplayers++;
}
}

result = fillAmount - abs( axisplayers - alliesplayers ) + bots;

if ( players == 0 )
{
if ( bots < fillAmount )
{
result = fillAmount - 1;
}
else if ( bots > fillAmount )
{
result = fillAmount + 1;
}
else
{
result = fillAmount;
}
}

bots = result;
}

if ( getdvarint( "bots_manage_fill_spec" ) )
{
players += spec;
}

if ( !randomint( 999 ) )
Expand All @@ -887,24 +856,48 @@ addBots_loop()
if ( fillMode == 0 || fillMode == 2 )
{
amount += players;
}

// use bots as balance
if ( fillMode == 4 || fillMode == 5 )
{
diffPlayers = abs( alliesplayers - axisplayers );
amount = fillAmount - ( diffPlayers - bots );

if ( getdvarint( "bots_manage_fill_spec" ) )
if ( players + diffPlayers < fillAmount )
{
amount += spec;
amount = players + bots;
}
}

if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
{
amount = fillAmount + bots;
}

if ( amount < fillAmount )
{
setdvar( "bots_manage_add", 1 );
setdvar( "bots_manage_add", fillAmount - amount );
}
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{
tempBot = getBotToKick();
botsToKick = amount - fillAmount;

if ( isdefined( tempBot ) )
if ( botsToKick > 64 )
{
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
botsToKick = 64;
}

for ( i = 0; i < botsToKick; i++ )
{
tempBot = getBotToKick();

if ( isdefined( tempBot ) )
{
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );

wait 0.25;
}
}
}
}
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