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KAI_MoveAway()

inkoalawetrust edited this page May 4, 2023 · 5 revisions

KAI_MoveAway (Actor Other[, Int Attempts = 32, Double RunRad = 128, Int MaxSteps = 32, Double DetourFactor = 1.0, Double AngleLimit = 10, Int ChaseFlags = 0, Int Flags = 0])

Parameters:

  • Other: The actor to run away from.
  • Attempts: How many positions to try per next position picked. Default is 32.
  • RunRad: The radius around which to find a viable position to run away to. Default is 128 map units.
  • MaxSteps: How many steps the actor is allowed to take before having to find a new position to move away to. Default is 32.
  • DetourFactor, AngleLimit, ChaseFlags, Flags: These parameters work the same as in KAI_MoveTowards()

Return type(s):

  • None

Function:

Makes the NPC run away from the Other actor, similar to how A_Chase()/NewChaseDir() makes the NPC move away from their target if the target is scary or they are scared. Except this is a separate function, and more sophisticated too. Picking positions away from Other to actually move to, instead of just inverting the movement direction.

See also

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