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KAI_Wander()
inkoalawetrust edited this page Jan 1, 2024
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KAI_Wander ([Int Attempts = 24, Double RunRad = 256, Int MaxSteps = 72, Double DetourFactor = 0.5, Double AngleLimit = 10, Int ChaseFlags = 0, Int Flags = 0])
- Attempts: How many positions to try per next position picked. Default is 24.
- RunRad: The radius around which to find a viable position to go to. Default is 256 map units.
- MaxSteps: How many steps the actor is allowed to take before having to find a new position to move to. Default is 72.
- DetourFactor, AngleLimit, ChaseFlags, Flags: These parameters work the same as in KAI_MoveTowards(). However the DetourFactor is halved.
- None
Makes the NPC pick random positions around RunRad for them to head to, wandering aimlessly looking for a fight. Basically a more sophisticated and organic acting A_Wander.
Actors reach the position they are supposed to go to once they are within MeleeRange of it, similar to ZDoom patrol points.
Like A_Wander() it also handles making friendly monsters follow players instead of wandering, unless +DONTFOLLOWPLAYERS is on.
This stupid Pinky just pointlessly wanders around.
Class WanderingPinky : KAI_Actor Replaces Demon
{
Default
{
Health 150;
PainChance 180;
Speed 10;
Radius 30;
Height 56;
Mass 400;
Monster;
+FLOORCLIP
SeeSound "demon/sight";
AttackSound "demon/melee";
PainSound "demon/pain";
DeathSound "demon/death";
ActiveSound "demon/active";
Obituary "$OB_DEMONHIT";
Tag "$FN_DEMON";
}
States
{
Spawn:
SARG AABBCCDD 2 Fast KAI_Wander();
Loop;
}
}
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