Version 0.1.1
- Made the army car slightly faster and removed one last debug message.
- Add sprite shadow related flags to the base classes. So sprite shadows now work properly.
- Improved ZDoom patrol system support.
- Setting User_RetreatDistance to -1 now prevents the vehicles from running away from their nearest enemy entirely.
- The chance of the Army Car randomly deciding to stop standing still while being equipped with the pain ray has also been slightly reduced.
- Updated documentation
- Have also made a showcase video for the Army Car, which can be found here: https://youtu.be/1droRFw7LEo
The demonstration map remains the same as before.