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Removed unneeded code.
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Remove the code I had written for an example actor for an article on the ZDoom wiki.
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inkoalawetrust committed May 20, 2022
1 parent 7fc6ad2 commit 2e9c9f9
Showing 1 changed file with 0 additions and 25 deletions.
25 changes: 0 additions & 25 deletions ZScript.zsc
Original file line number Diff line number Diff line change
Expand Up @@ -562,29 +562,4 @@ Class SmartMarine : Actor
PLAY G 10 A_Pain();
Goto See;
}
}

Class PainfulArchvile : Archvile Replaces Archvile
{
States
{
Missile:
VILE G 0 BRIGHT A_VileStart();
VILE G 10 BRIGHT A_FaceTarget();
VILE H 8 BRIGHT
{
A_VileTarget();
If (Target)
Target.TriggerPainChance ('Fire',True);
}
VILE IJKLMN 8 BRIGHT
{
A_FaceTarget();
If (Target)
Target.TriggerPainChance ('Fire',True);
}
VILE O 8 BRIGHT A_VileAttack();
VILE P 20 BRIGHT;
Goto See;
}
}

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