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Version 1.0.1 release for Project Brutality.

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@inkoalawetrust inkoalawetrust released this 07 May 06:53
· 54 commits to main since this release

This is an alternate version of 1.0.1, that has been modified and balanced to make the marines work well with Project Brutality 3.0. The marines do work right off the box with PB or BD, but they are not balanced for the mod or anything like that. This fixes that.

  • Marines use the right damage types to be able to trigger the proper monster deaths in PB. Such as using the ExplosiveImpact damage type for their grenades, to blow the mods' monsters to pieces. Instead of using their generic deaths.
  • They have higher health and do more overall damage, so they won't be easily killed by the mods' custom enemies.
  • Their grenades replace the explosion sprite used in the normal version, with the explosion effect of PB's grenades.
  • Marines use PB's bullet tracer effects when shooting.
  • Marines can also run from grenades thrown by the player or former humans, in addition to running from their own grenades. However, this requires adding a single line of code in Project Brutality to work, look inside the README.txt file inside the PK3 for what you need to do.