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Version 1.2.1 release

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@inkoalawetrust inkoalawetrust released this 02 Jun 09:51
· 68 commits to main since this release
  • Added a new SM_NoCrouchZone actor, located under the ZDoom category, more information on it can be found inside document.txt.
  • Hopefully fixed most instances of the marines trying to dodge non-projectiles that are marked as missiles, by making only missiles with a damage property higher than zero be pushed in the ProjectileList array.
  • Fixed a bug where marines would take cover behind windows with hitscan blocking window linedefs, making them unable to do anything besides sit in place until their target got behind the windows.
  • Changed the grenades' timer to decrement in Tick() instead of inside the grenades' spawn state.
  • Grenades are now marked as having exploded (Meaning marines don't need to fear them.) about half a second after exploding, instead of being marked as such right after A_Explode is called.
  • The grenades' bounce sound now stops once it has lost enough momentum, and when the grenade is close to exploding, it will begin to play a beeping sound.
  • Add a gib death for the marines when crouched down.
  • Added the MoveWithSector flag on the empty magazines and grenade pins, now they shouldn't be stuck in mid air when they drop, and the sector they are on moves.
  • Fixed a bug on the vanilla rifle that made the zooming in and out animation break if the player died while it was playing.
  • Updated document.

Note: The demo map has not been updated.