Version 1.3.2 release
- Marines now have a small chance to decide to lie down to fire when shooting out in the open, this shrinks their hitbox appropriately, and for friendly marines, also increases their accuracy slightly.
- Marines now wait for about a second after throwing a grenade, before they decide to throw another one. This will hopefully alleviate any issues people have with them spamming them too often.
- Hostile marines will now increase their chance of using a turret based on how many fellow hostile monsters have the SeeFriendlyMonsters flag, as that flag is now a universal way to make monsters react to player allies.
- Marines that are behind cover have a slightly higher chance to throw a grenade.
- Changed the marines' default species to Military, and the species of hostile marines to MilitaryHostile.
- Added an empty service class called SM_SmartMarines, looking for it with a ServiceIterator allows for other mods to check if the marines are loaded.
- Updated tooltip description for the No Crouch Zone actor.
- Reverted the changes from version 1.3.1, to fix a bug with //$UserDefaultValue that makes the default user variables of any actor not initialize, if they weren't spawned by being placed in the map through a map editor.
- Updated credits
Note: The demo map is still not updated because I'm too lazy to bother.