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Dig integration tests
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innerthunder committed Oct 7, 2024
1 parent a602c2f commit b8b2f98
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113 changes: 113 additions & 0 deletions src/test/moves/dig.test.ts
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import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest";
import GameManager from "#test/utils/gameManager";

describe("Moves - Dig", () => {
let phaserGame: Phaser.Game;
let game: GameManager;

beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});

afterEach(() => {
game.phaseInterceptor.restoreOg();
});

beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.DIG ])
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
});

it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);

const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;

game.move.select(Moves.DIG);

await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIG);

await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);

const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
expect(playerDig?.ppUsed).toBe(1);
});

it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
game.override.enemyAbility(Abilities.NO_GUARD);

await game.classicMode.startBattle([ Species.MAGIKARP ]);

const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;

game.move.select(Moves.DIG);

await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});

it("should not expend PP when the attack phase is cancelled", async () => {
game.override
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset(Moves.SPORE);

await game.classicMode.startBattle([ Species.MAGIKARP ]);

const playerPokemon = game.scene.getPlayerPokemon()!;
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);

game.move.select(Moves.DIG);

await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
expect(playerDig?.ppUsed).toBe(0);
});

it("should cause the user to take double damage from Earthquake", async () => {
await game.classicMode.startBattle([ Species.DONDOZO ]);

const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;

const preDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;

game.move.select(Moves.DIG);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);

await game.phaseInterceptor.to("MoveEffectPhase");

const postDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;
// these hopefully get avoid rounding errors :shrug:
expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg);
expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1));
});
});

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