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import { BattlerIndex } from "#app/battle"; | ||
import { allMoves } from "#app/data/move"; | ||
import { Abilities } from "#enums/abilities"; | ||
import { BattlerTagType } from "#enums/battler-tag-type"; | ||
import { Moves } from "#enums/moves"; | ||
import { Species } from "#enums/species"; | ||
import { StatusEffect } from "#enums/status-effect"; | ||
import { MoveResult } from "#app/field/pokemon"; | ||
import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest"; | ||
import GameManager from "#test/utils/gameManager"; | ||
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describe("Moves - Dig", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
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beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
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afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
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beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
game.override | ||
.moveset([ Moves.DIG ]) | ||
.battleType("single") | ||
.startingLevel(100) | ||
.enemySpecies(Species.SNORLAX) | ||
.enemyLevel(100) | ||
.enemyAbility(Abilities.BALL_FETCH) | ||
.enemyMoveset(Moves.TACKLE); | ||
}); | ||
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it("should make the user semi-invulnerable, then attack over 2 turns", async () => { | ||
await game.classicMode.startBattle([ Species.MAGIKARP ]); | ||
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const playerPokemon = game.scene.getPlayerPokemon()!; | ||
const enemyPokemon = game.scene.getEnemyPokemon()!; | ||
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game.move.select(Moves.DIG); | ||
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await game.phaseInterceptor.to("TurnEndPhase"); | ||
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined(); | ||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); | ||
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); | ||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); | ||
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIG); | ||
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await game.phaseInterceptor.to("TurnEndPhase"); | ||
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined(); | ||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); | ||
expect(playerPokemon.getMoveHistory()).toHaveLength(2); | ||
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const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG); | ||
expect(playerDig?.ppUsed).toBe(1); | ||
}); | ||
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it("should not allow the user to evade attacks from Pokemon with No Guard", async () => { | ||
game.override.enemyAbility(Abilities.NO_GUARD); | ||
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await game.classicMode.startBattle([ Species.MAGIKARP ]); | ||
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const playerPokemon = game.scene.getPlayerPokemon()!; | ||
const enemyPokemon = game.scene.getEnemyPokemon()!; | ||
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game.move.select(Moves.DIG); | ||
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await game.phaseInterceptor.to("TurnEndPhase"); | ||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); | ||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); | ||
}); | ||
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it("should not expend PP when the attack phase is cancelled", async () => { | ||
game.override | ||
.enemyAbility(Abilities.NO_GUARD) | ||
.enemyMoveset(Moves.SPORE); | ||
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await game.classicMode.startBattle([ Species.MAGIKARP ]); | ||
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const playerPokemon = game.scene.getPlayerPokemon()!; | ||
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG); | ||
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game.move.select(Moves.DIG); | ||
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await game.phaseInterceptor.to("TurnEndPhase"); | ||
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined(); | ||
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP); | ||
expect(playerDig?.ppUsed).toBe(0); | ||
}); | ||
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it("should cause the user to take double damage from Earthquake", async () => { | ||
await game.classicMode.startBattle([ Species.DONDOZO ]); | ||
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const playerPokemon = game.scene.getPlayerPokemon()!; | ||
const enemyPokemon = game.scene.getEnemyPokemon()!; | ||
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const preDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage; | ||
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game.move.select(Moves.DIG); | ||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); | ||
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await game.phaseInterceptor.to("MoveEffectPhase"); | ||
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const postDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage; | ||
// these hopefully get avoid rounding errors :shrug: | ||
expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg); | ||
expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1)); | ||
}); | ||
}); |