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Redundant RemoveAvatar messages sent by non-Client Manager simulators on disconnect
#30
opened Apr 5, 2013 by
dslake
Editing: Changing the size and cut of a non-basic prim doesn't seem to update collision mesh
#16
opened Feb 8, 2013 by
dslake
Physical prims going off the region edge cause physics engine to run very poorly
#14
opened Jan 31, 2013 by
dslake
Linking objects causes their relative positions to be incorrect on other simulators
#7
opened Dec 7, 2012 by
dslake
Teleporting from a DSG region to a vanilla region and back again freezes the region
#6
opened Dec 6, 2012 by
dslake
Loading an oarfile on PSA generates physics actor error message for each scene presence
#1
opened Nov 28, 2012 by
dslake
ProTip!
What’s not been updated in a month: updated:<2024-12-27.