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Fix python package-DLLs not being found
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This PR introduced `winmode=0` for loading DLLs during import:
#5259

This however leads to directories added via `os.add_dll_directory` not
being considered, when loading DLLs (see
#7104 (comment)).
In particular this leads to open3d/tbb12.dll not being found.

Fix this by going back to the default DLL-search mode (`winmode=None`).

In order to still be able to find CUDA-DLLs, that are not part of the
open3d-package, search their directory in PATH and explicitly add it to
the DLL-search-locations for CUDA-builds.
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fegorschIGD committed Dec 20, 2024
1 parent 8dbccb6 commit d28f514
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Showing 2 changed files with 19 additions and 18 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
## Main
- Fix DLLs not being found in Python-package. Also prevent PATH from being searched for DLLs, except CUDA (PR #7108)
- Fix MSAA sample count not being copied when FilamentView is copied
- Fix TriangleMesh::SamplePointsUniformly and TriangleMesh::SamplePointsPoissonDisk now sampling colors from mesh if available (PR #6842)
- Fix TriangleMesh::SamplePointsUniformly not sampling triangle meshes uniformly (PR #6653)
Expand Down
36 changes: 18 additions & 18 deletions python/open3d/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
# https://github.com/dmlc/xgboost/issues/1715
import os
import sys
import re

os.environ["KMP_DUPLICATE_LIB_OK"] = "True"
# Enable thread composability manager to coordinate Intel OpenMP and TBB threads. Only works with Intel OpenMP.
Expand All @@ -27,21 +28,6 @@
from open3d._build_config import _build_config


def load_cdll(path):
"""
Wrapper around ctypes.CDLL to take care of Windows compatibility.
"""
path = Path(path)
if not path.is_file():
raise FileNotFoundError(f"Shared library file not found: {path}.")

if sys.platform == "win32" and sys.version_info >= (3, 8):
# https://stackoverflow.com/a/64472088/1255535
return CDLL(str(path), winmode=0)
else:
return CDLL(str(path))


if sys.platform == "win32": # Unix: Use rpath to find libraries
_win32_dll_dir = os.add_dll_directory(str(Path(__file__).parent))

Expand All @@ -50,7 +36,7 @@ def load_cdll(path):
# Load CPU pybind dll gracefully without introducing new python variable.
# Do this before loading the CUDA pybind dll to correctly resolve symbols
try: # StopIteration if cpu version not available
load_cdll(str(next((Path(__file__).parent / "cpu").glob("pybind*"))))
CDLL(str(next((Path(__file__).parent / "cpu").glob("pybind*"))))
except StopIteration:
warnings.warn(
"Open3D was built with CUDA support, but Open3D CPU Python "
Expand All @@ -59,9 +45,23 @@ def load_cdll(path):
ImportWarning,
)
try:
if sys.platform == "win32" and sys.version_info >= (3, 8):
# Since Python 3.8, the PATH environment variable is not used to find DLLs anymore.
# To allow Windows users to use Open3D with CUDA without running into dependency-problems,
# look for the CUDA bin directory in PATH and explicitly add it to the DLL search path.
cuda_bin_path = None
for path in os.environ['PATH'].split(';'):
# search heuristic: look for a path containing "cuda" and "bin" in this order.
if re.search(r'cuda.*bin', path, re.IGNORECASE):
cuda_bin_path = path
break

if cuda_bin_path:
os.add_dll_directory(cuda_bin_path)

# Check CUDA availability without importing CUDA pybind symbols to
# prevent "symbol already registered" errors if first import fails.
_pybind_cuda = load_cdll(
_pybind_cuda = CDLL(
str(next((Path(__file__).parent / "cuda").glob("pybind*"))))
if _pybind_cuda.open3d_core_cuda_device_count() > 0:
from open3d.cuda.pybind import (
Expand Down Expand Up @@ -212,4 +212,4 @@ def _jupyter_nbextension_paths():

if sys.platform == "win32":
_win32_dll_dir.close()
del os, sys, CDLL, load_cdll, find_library, Path, warnings, _insert_pybind_names
del os, sys, CDLL, find_library, Path, warnings, _insert_pybind_names

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