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Pluginsystem #569
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Pluginsystem #569
Commits on Sep 23, 2014
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Fixes ivansafrin#563, adds the ability to open a file directly in the…
… IDE (with the right editor), without adding it to the project (Windows).
Joachim Meyer committedSep 23, 2014 Configuration menu - View commit details
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First steps to implement a plugin system: *New Plugin Resource, *Plug…
…in Manager, *Props, *load plugins by the ResourceManager
Joachim Meyer authored and Joachim Meyer committedSep 23, 2014 Configuration menu - View commit details
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Further steps to implement plugin system: *Loading and saving of the …
…Entities' props, *edited EntityProp to suit latest changes, *Entity file version now 3 Conflicts: IDE/Contents/Source/PolycodeEntityEditor.cpp Conflicts: IDE/Contents/Source/PolycodeEntityEditor.cpp
Joachim Meyer authored and Joachim Meyer committedSep 23, 2014 Configuration menu - View commit details
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Rather final changes for loading plugins, props and sheets.
Conflicts: Core/Contents/Source/PolyEntity.cpp Conflicts: Core/Contents/Source/PolySceneEntityInstance.cpp IDE/Contents/Include/EntityEditorPropertyView.h IDE/Contents/Source/PolycodeProps.cpp
Joachim Meyer authored and Joachim Meyer committedSep 23, 2014 Configuration menu - View commit details
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Final changes for Sheets, added a Editor to create plugins (for now P…
…lugin files have to be added to a project and after creating, added to a dir added to ResourceManager, requires restart..) Conflicts: IDE/Build/Windows2013/Polycode.sln Conflicts: IDE/Contents/Source/PolycodeProps.cpp
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Some improvements with the PluginEdior for long prop names.
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Made prop names clearer, little rewrite of the plugin information sav…
…ed in entity files.
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Implemented ComboProps, added removeItem funtions to UIComboBox. Enti…
…tyProp names are now as specific as possible.
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Added ability to remove props from a plugin in the Plugin Editor
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Got rid of the arrayVal in EntityProps.
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(Re-)adding pluginEditor icons, Fixing problems with more than one pl…
…ugin in the editor, other bugfixes and (it at least seems like to) fix an issue with loading the plugins..
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(Re-)adding pluginEditor icons, Fixing problems with more than one pl…
…ugin in the editor - but warning: loading plugins seems broken! Conflicts: Core/Contents/Include/PolyEntity.h Core/Contents/Include/PolyPlugin.h Core/Contents/Source/PolyPlugin.cpp IDE/Contents/Source/PolycodeEntityEditor.cpp IDE/Contents/Source/PolycodePluginEditor.cpp IDE/Contents/Source/PolycodeProps.cpp
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Cleaned up a bit, added correct implementation of slider props (min a…
…nd max values now editable in the PluginEditor), added setter and getter for start and end to UIHSlider. Conflicts: Core/Contents/Source/PolyPlugin.cpp
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Added Plugin folder to IDE Resources, including PhysicsModul.plugin, …
…IDE includes this as a resource. Added Constructor to CollisionEntity, that only needs an entity with entity props, according to the PhysicsModul.plugin.
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Fix last commit: forgot to add PhysicsModul.plugin.
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Fixed some issues, added addPhysicsChildEntity and addCollisionChildE…
…ntity, both take just an Entity loaded from a SceneEntityInstance, according to PhysicsModule.plugin
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Hopefully (not tested) add the function to Linux IDE to open files di…
…rectly.
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Fix PolycodeIDEApp::openFilePicker() to be able to use PolycodeUI fil…
…e dialogs.
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