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[remap] | ||
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importer="mp3" | ||
type="AudioStreamMP3" | ||
uid="uid://bree5k18plmk1" | ||
path="res://.godot/imported/Le destin d'alquimé.mp3-2ce4a85ed7ebbc995f0a9e2ff0059fd4.mp3str" | ||
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[deps] | ||
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source_file="res://assets/audio/musics/Le destin d'alquimé.mp3" | ||
dest_files=["res://.godot/imported/Le destin d'alquimé.mp3-2ce4a85ed7ebbc995f0a9e2ff0059fd4.mp3str"] | ||
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[params] | ||
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loop=false | ||
loop_offset=0 | ||
bpm=0 | ||
beat_count=0 | ||
bar_beats=4 |
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[remap] | ||
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importer="wav" | ||
type="AudioStreamWAV" | ||
uid="uid://dhvxr1i7r6r0q" | ||
path="res://.godot/imported/festin.wav-b4eca8b18b49219f1c25e5f3dc9f140f.sample" | ||
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[deps] | ||
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source_file="res://assets/audio/musics/festin.wav" | ||
dest_files=["res://.godot/imported/festin.wav-b4eca8b18b49219f1c25e5f3dc9f140f.sample"] | ||
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[params] | ||
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force/8_bit=false | ||
force/mono=false | ||
force/max_rate=false | ||
force/max_rate_hz=44100 | ||
edit/trim=false | ||
edit/normalize=false | ||
edit/loop_mode=0 | ||
edit/loop_begin=0 | ||
edit/loop_end=-1 | ||
compress/mode=0 |
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[remap] | ||
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importer="mp3" | ||
type="AudioStreamMP3" | ||
uid="uid://bqvcoegu5ackk" | ||
path="res://.godot/imported/hurt1.mp3-79882eceac88ed6b48db63ac18b7a5f0.mp3str" | ||
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[deps] | ||
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source_file="res://assets/audio/sounds/hurt/hurt1.mp3" | ||
dest_files=["res://.godot/imported/hurt1.mp3-79882eceac88ed6b48db63ac18b7a5f0.mp3str"] | ||
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[params] | ||
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loop=false | ||
loop_offset=0 | ||
bpm=0 | ||
beat_count=0 | ||
bar_beats=4 |
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assets/audio/sounds/hurt/hurt4 pas ok mais tres drole nonobstant.mp3
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[remap] | ||
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importer="mp3" | ||
type="AudioStreamMP3" | ||
uid="uid://u1weobbf1ls4" | ||
path="res://.godot/imported/hurt4.mp3-c0fd15c22383c36ff4e2a71941e9d703.mp3str" | ||
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[deps] | ||
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source_file="res://assets/audio/sounds/hurt/hurt4.mp3" | ||
dest_files=["res://.godot/imported/hurt4.mp3-c0fd15c22383c36ff4e2a71941e9d703.mp3str"] | ||
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[params] | ||
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loop=false | ||
loop_offset=0 | ||
bpm=0 | ||
beat_count=0 | ||
bar_beats=4 |
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[gd_scene format=3 uid="uid://wueb16edpruq"] | ||
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[node name="Musics" type="Node2D"] | ||
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] |
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extends Control | ||
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# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
AudioManager.playMusic1() | ||
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# Called every frame. 'delta' is the elapsed time since the previous frame. | ||
func _process(delta): | ||
pass | ||
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