Releases: jackTabsCode/asphalt
Releases · jackTabsCode/asphalt
v0.8.1
- "Existing" asset entries specified in your config file no longer need to contain the asset directory. Thanks to @jackTabsCode in 764a345
- For example, if your asset directory is
assets/cloud
and have an existing asset entry like"assets/cloud/audio/stab/flesh.ogg" = { id = 12345 }
, it can be replaced with"audio/stab/flesh.ogg" = { id = 12345 }
.
- For example, if your asset directory is
- Asphalt's code generation implementation has been unified. There may be differences between generation since the last version, but none should be breaking. Thanks to @paradoxuum in #76
- It's advised to ignore generated files in your formatter & linter. See the relevant documentation for more details.
Full Changelog: v0.8.0...v0.8.1
v0.8.0
- Sync targets by @paradoxuum in #64
- Please have a look at the README under
asphalt sync
for information on this new feature!
- Please have a look at the README under
- Removed
.lua
codegen support by @jackTabsCode in 95bfcdc..luau
files are now generated, and theluau
setting will not do anything anymore.
Full Changelog: v0.7.2...v0.8.0
v0.7.2
A new configuration option exclude_assets
is available to skip processing files in the sync command. This option takes an array of glob patterns. Any files that match this glob will be completely skipped.
v0.7.1
The cookie for uploading animations will now be automatically detected from your Roblox Studio installation, if available.
v0.7.0
- Animations are now supported! Please read the documentation to see how to sync them.
- Improved verbosity of the output.
v0.6.3
Fixes an issue where errors caught during the sync process would not show their cause.
v0.6.2
Minor release that allows customizing logging with the -v
flag.
v0.6.1
New command: asphalt init
! Getting started with Asphalt has never been easier.
v0.6.0
- Breaking: Asphalt's CLI has been split into subcommands. To sync, run
asphalt sync
. - Subcommand added to list uploaded assets:
asphalt list
.
v0.5.1
- We now alpha bleed images by default (@jackTabsCode in #39)
- We now support stripping file extensions (thanks to @paradoxuum in #38)
- We now use Rustls for TLS, this should improve Linux compatibility (thanks to @paradoxuum in #37)