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@GameArki @JackGuiding

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jackutea/README.md

关于我 About me

《忍者明》系列游戏作者。
Author of Ninja Ming series.

简洁风程序员 / 精通于程序设计
Spartan-Programmer / Expert of Program Designing.

60周岁前要成为世界上最优秀的游戏创作者之一。
I want to create a game which is the most excellent of the world, before 60 years old.

不多说,看我的提交记录。
Talk is cheap, browse my commits.

作品 Works

No.1 《忍者明》(Ninja Ming)

Steam:https://store.steampowered.com/app/3234330
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No.2 《忍者明:悟》(Ninja Ming: Wu)

Steam:https://store.steampowered.com/app/1569750
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Pinned Loading

  1. GameArki/GameFunctions GameArki/GameFunctions Public

    🥛 I do not like FRAMEWORK, so here are static functions for making games.

    C# 10 2

  2. GameArki/UnityDirtyCompiler GameArki/UnityDirtyCompiler Public archive

    🛠 【UnityDirtyCompiler 脏脚本编译工具】修改脚本后,使用此工具进行编译,Unity只会编译脚本所在的程序集。编译速度大约能快8秒以上。

    C# 43 3

  3. GameArki/GameTK GameArki/GameTK Public

    Toolkit 形式的游戏框架

    C# 2

  4. GameArki/GameArkiSetup GameArki/GameArkiSetup Public

    🍔 Game Architecture, a set of game libraries.

    C# 23 4

  5. rayshoot rayshoot Public

    24小时用C语言实现的Gamejam类幸存者作品

    C

  6. SpartanEngine SpartanEngine Public

    (WIP)C++游戏引擎

    GLSL