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# Features | ||
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The game is a complete port of the original game to Windows with some adjustments and an extended game mode. | ||
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- improved graphics | ||
- wide-screen support with enlarged images, map view etc. | ||
- remastered graphics with doubled resolution | ||
- play with DOS music or Amiga music | ||
- game adjustments | ||
- attacks are always followed by counter attacks to avoid attack spamming | ||
- toggle to switch between original and extended game | ||
- toggle to disable AI players | ||
- quality of life | ||
- attack/defense/protection values displayed in inventory | ||
- auto equip weapons and protection | ||
- minor location adjustments | ||
- some locations are larger to fill wide screens | ||
- Monastery got another gap in the wall to go through | ||
- a new place called "New Village" | ||
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## Extended Game | ||
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The extended game mode adds new items, locations and gameplay features. | ||
You can disable these changes in the start menu. | ||
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- additional items | ||
- clothes provide a small defense boost | ||
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## Difficulty Levels | ||
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Generally, items are more rare on higher difficulty levels. | ||
Respawning of NPCs, dog and others is adjusted. | ||
Enemies are more aggressive. | ||
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### I Easy | ||
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- start items | ||
- meat, a full canteen, an empty bottle, and a knife | ||
- respawns | ||
- trader after 20 days | ||
- NPCs after 10 days | ||
- dogs after 30 days | ||
- mutants after 30 days | ||
- dropped items and in rooms | ||
- food, water, weapons and building materials can be found | ||
- enemies | ||
- Make camps in the same pace of the player | ||
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### II Normal | ||
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- start items | ||
- snake, empty canteen and bottle, and a knife | ||
- respawns | ||
- trader after 50 days | ||
- NPCs after 20 days | ||
- dogs after 100 days | ||
- mutants after 20 days | ||
- weapons cannot be found | ||
- dropped items and in rooms | ||
- no weapons | ||
- less food | ||
- trader, dogs and mutants are stronger | ||
- enemies: | ||
- make camps a bit faster than the player | ||
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### III Hard | ||
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- start items | ||
- maggots and a knife | ||
- respawns: | ||
- trader after 150 days | ||
- NPCs after 30 days | ||
- dogs don't respawn | ||
- mutants after 5 days | ||
- dropped items and in rooms: | ||
- no weapons or food | ||
- less materials | ||
- trader, dogs and mutants are dangerously strong | ||
- enemies: | ||
- make camps independent of player progress |
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