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86 changes: 2 additions & 84 deletions README.md
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# Burntime

Burntime is a remaster and expansion of Max Design's PC strategy game 'Burntime' from 1993.
Burntime is a remaster and expansion of Max Design's PC strategy game 'Burntime' from 1993. It includes improvements like doubled resolution and wide screen support.

![](./doc/screens.jpg)

## Get the Game

- Download: [Releases](https://github.com/jakobharder/burntime/releases)
- Recent changes: [Changelog.md](./resources/Changelog.md)
- Issues & requests: [GitHub issues](https://github.com/jakobharder/burntime/issues) or [Burntime.org (German forum)](https://www.burntime.org/forum/viewtopic.php?t=323)

## Features

The game is a complete port of the original game to Windows with some adjustments and an extended game mode.

- improved graphics
- wide-screen support with enlarged images, map view etc.
- remastered graphics with doubled resolution
- play with DOS music or Amiga music
- game adjustments
- attacks are always followed by counter attacks to avoid attack spamming
- toggle to switch between original and extended game
- toggle to disable AI players
- quality of life
- attack/defense/protection values displayed in inventory
- auto equip weapons and protection
- minor location adjustments
- some locations are larger to fill wide screens
- Monastery got another gap in the wall to go through
- a new place called "New Village"

### Extended Game

The extended game mode adds new items, locations and gameplay features.
You can disable these changes in the start menu.

- additional items
- clothes provide a small defense boost

## Difficulty Levels

Generally, items are more rare on higher difficulty levels.
Respawning of NPCs, dog and others is adjusted.
Enemies are more aggressive.

### I Easy

- start items
- meat, a full canteen, an empty bottle, and a knife
- respawns
- trader after 20 days
- NPCs after 10 days
- dogs after 30 days
- mutants after 30 days
- dropped items and in rooms
- food, water, weapons and building materials can be found
- enemies
- Make camps in the same pace of the player

### II Normal

- start items
- snake, empty canteen and bottle, and a knife
- respawns
- trader after 50 days
- NPCs after 20 days
- dogs after 100 days
- mutants after 20 days
- weapons cannot be found
- dropped items and in rooms
- no weapons
- less food
- trader, dogs and mutants are stronger
- enemies:
- make camps a bit faster than the player

### III Hard

- start items
- maggots and a knife
- respawns:
- trader after 150 days
- NPCs after 30 days
- dogs don't respawn
- mutants after 5 days
- dropped items and in rooms:
- no weapons or food
- less materials
- trader, dogs and mutants are dangerously strong
- enemies:
- make camps independent of player progress
- [Feature Overview](./resources/Features.md)

## Build and Debug

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80 changes: 80 additions & 0 deletions resources/Features.md
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# Features

The game is a complete port of the original game to Windows with some adjustments and an extended game mode.

- improved graphics
- wide-screen support with enlarged images, map view etc.
- remastered graphics with doubled resolution
- play with DOS music or Amiga music
- game adjustments
- attacks are always followed by counter attacks to avoid attack spamming
- toggle to switch between original and extended game
- toggle to disable AI players
- quality of life
- attack/defense/protection values displayed in inventory
- auto equip weapons and protection
- minor location adjustments
- some locations are larger to fill wide screens
- Monastery got another gap in the wall to go through
- a new place called "New Village"

## Extended Game

The extended game mode adds new items, locations and gameplay features.
You can disable these changes in the start menu.

- additional items
- clothes provide a small defense boost

## Difficulty Levels

Generally, items are more rare on higher difficulty levels.
Respawning of NPCs, dog and others is adjusted.
Enemies are more aggressive.

### I Easy

- start items
- meat, a full canteen, an empty bottle, and a knife
- respawns
- trader after 20 days
- NPCs after 10 days
- dogs after 30 days
- mutants after 30 days
- dropped items and in rooms
- food, water, weapons and building materials can be found
- enemies
- Make camps in the same pace of the player

### II Normal

- start items
- snake, empty canteen and bottle, and a knife
- respawns
- trader after 50 days
- NPCs after 20 days
- dogs after 100 days
- mutants after 20 days
- weapons cannot be found
- dropped items and in rooms
- no weapons
- less food
- trader, dogs and mutants are stronger
- enemies:
- make camps a bit faster than the player

### III Hard

- start items
- maggots and a knife
- respawns:
- trader after 150 days
- NPCs after 30 days
- dogs don't respawn
- mutants after 5 days
- dropped items and in rooms:
- no weapons or food
- less materials
- trader, dogs and mutants are dangerously strong
- enemies:
- make camps independent of player progress
24 changes: 1 addition & 23 deletions resources/README.md
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Expand Up @@ -9,34 +9,12 @@ Burntime is a remaster and expansion of Max Design's PC strategy game 'Burntime'

You can check for the latest version on [GitHub Releases](https://github.com/jakobharder/burntime/releases).

## Features

The game is a complete port of the original game to Windows with some adjustments and an extended game mode.

- wide-screen support
- game adjustments
- toggle to switch between original and extended game
- toggle to disable AI players
- UI adjustments
- attack/defense/protection values displayed in inventory
- minor location adjustments
- some locations are larger to fill wide screens
- Monastery got another gap in the wall to go through

### Extended Game

The extended game mode adds new items, locations and gameplay features.
You can disable these changes in the start menu.

- additional items
- clothes provide a small defense boost

## Notes

This project is not affiliated in any way with Max Design and/or the original creators.
The original game, graphics and other assets are the property of Max Design and their original creators.

Thank you Martin Lasser for allowing non-commercial community remake efforts to use the original graphics!
A big thanks to Martin Lasser and Hannes Seifert for allowing this community remake effort to use the original graphics and music!

### Additional Contributors

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