Releases: jasonporritt/rg351_m8c
Releases · jasonporritt/rg351_m8c
v0.1.5
- Update m8c to 1f73f4f2
- Fixed a bug in alsa and pulse scripts
- Added and updated documentation
- Script performance and efficiency improvements (Thanks to Nick1 on Discord)
Full Changelog: v0.1.4...v0.1.5
v0.1.4
- Improved alsaloop performance
- Updated pulseaudio support
Full Changelog: v0.1.3...v0.1.4
v0.1.3
Bug fixes
- Midi would sometimes fail to connect.
- Sound would sometimes fail if midi devices were connected.
- Default cpu governor could cause audio glitches.
- In M8.sh, lock cpu governor to powersave
- Added M8_performance script, locks cpu governor to performance
v0.1.2
- Updated m8c to 2429c. Patch no longer needed.
- Added alsaloop_wait to loopback after m8c is runnning in case wait_for_device=true or other failure.
v0.1.1
Quick bugfix release
- Added terminal output when running scripts
- Update README
v0.1.0
- Moved setup scripts to setup directory
- Added setup/gamepad_config - a gamepad configurator/m8c config.ini helper
- Added midi_connect scripts to manage USB midi devices
- Updated patch for m8c
- Reset display on invalid packet
- Don't exit m8c on M8 Effects Help Screen
- Initialize gamepads on m8c start
- Read game controller database before opening game controllers
- Add gamepad options for quit and reset display
- Add gamepad definitions for rk3326 devices
v0.0.4
- Fixes rg351mp SDL2 configuration so that right and left stick presses are mapped correctly
- Updates to the latest version of m8c
- Adds a patch that allows quitting m8c by pressing SELECT + right stick (on rg351mp) or SELECT + f (on rg351v).
- Kills the alsaloop process on m8c exit
v0.0.3
- Adds Pulseaudio variants of scripts, using device numbers instead of names to reduce manual setup.
- Updates to latest
m8c
v0.0.2
Adds build install scripts and removes dependency on pulseaudio. Uses latest m8c.