#Flight: an event-driven web application framework
Flight is a lightweight, component-based JavaScript framework that maps behavior to DOM nodes. Twitter uses it for their web applications.
Components cannot be directly referenced, instead they communicate by triggering and subscribing to events. Consequently every component, and every component API, is entirely decoupled from every other component, so that components are highly portable and easily testable.
As an added bonus, Flight includes a simple and safe mixin infrastructure allowing components to be easily extended with minimal boilerplate.
Follow us on Twitter
Visit our Google Group
By way of example, we've included a simple email client built over the Flight framework. The source code for this app is in the demo directory and you can run the demo here.
Flight has been tested on all major browsers: Chrome, Firefox, Safari, Opera and IE7 and upwards.
To ensure Flight is installed with the correct dependencies, we recommend using bower.
Your client app will need a component.json
file that looks something like this:
{
"name": "myApp",
"version": "1.2.1",
"dependencies": {
"flight": "~1.0.0"
}
}
Then running bower install
will add flight to the components
directory of myApp
.
Flight uses ES5-shim to polyfill ES5 support for older browsers and jQuery
for DOM manipulation API. If you install flight with bower, these apps will be deployed in the components
folder. Additionally you will need to include an AMD implementation such as require.js
or loadrunner.
These files are loaded in the sample app at demo/index.html
.
<script src='components/jquery/jquery.js'></script>
<script src='components/es5-shim/es5-shim.js'></script>
<script src='components/es5-shim/es5-sham.js'></script>
<script data-main="requireMain.js" src='components/requirejs/require.js'></script>
- Define a component
- Attach a component instance to a DOM node
- A Component is nothing more than a constructor with properties mixed into its prototype.
- Every Component comes with a set of basic functionality such as event handling and component registration.
- Additionally, each Component definition mixes in a set of custom properties which describe its behavior.
- When a component is attached to a DOM node, a new instance of that component is created. Each component
instance references the DOM node via its
node
property. - Component instances cannot be referenced directly; they communicate with other components via events.
Flight expects its client apps to support AMD-style module definitions.
To define a component, create a module that depends on Flight's component module (lib/component.js
). The
latter module exports a function which we'll call defineComponent
.
define(
[
'components/flight/lib/component'
],
function(defineComponent) {
//..
}
);
defineComponent
accepts any number of mixin functions and returns a new Component constructor
with those mixins applied to its prototype.
Each Component definition should include a function declaration describing its
basic behavior (we can think of this function as the Component's core mixin). By passing this function to
defineComponent
we can define a simple Component:
/* mySimpleComponent.js */
define(
[
'components/flight/lib/component'
],
function(defineComponent) {
return defineComponent(mySimpleComponent);
function mySimpleComponent() {
this.doSomething = function() {
//...
}
this.doSomethingElse = function() {
//...
}
}
}
);
Components make no assumptions about the existence of other objects. If you were to remove all other JavaScript on the site, this component would still work as intended.
Each Component constructor has an attachTo
method which accepts two arguments. The first argument is a DOM
node (or a jQuery object or CSS selector representing one or more DOM nodes). The second is an options
object.
If extra arguments are supplied, they are merged into the first options argument. These options will be merged
into the defaults
object which is a property of the component instance.
Invoking attachTo
will create a new instance and attach it to the supplied DOM node. If the first argument
resolves to one or more DOM nodes, an instance will be created for each node.
Here we are creating an instance of an Inbox Component and attaching it to a node with id inbox
. We're also
passing in values for a couple of selectors which will override the values defined in the components defaults
object (if they exist). More on defaults
here.
/* attach an inbox component to a node with id 'inbox'*/
define(
[
'components/inbox'
],
function(Inbox) {
Inbox.attachTo('#inbox', {
'nextPageSelector': '#nextPage',
'previousPageSelector': '#previousPage',
});
}
);
It's important to understand that attachTo
does not return the new instance, or any other value. You should
never need a reference to component instances - they should only respond to events.
When a component is created we usually want it to perform an initial setup routine. Every Component has an
empty initialize method attached to its prototype and we can augment this method by supplying a function as
an argument to a special after
method. (We'll talk about before
, after
and around
in detail in the
advice section of this document).
The initialize function is a good place to set up event listeners that bind to callbacks.
define(
[
'components/flight/lib/component'
],
function(defineComponent) {
return defineComponent(inbox);
function inbox() {
//define custom functions here
//...
// now initialize the component
this.after('initialize', function() {
this.on('click', doThisThing);
this.on('mouseover', doThatThing);
});
}
}
);
In addition to functions, most components need to define attributes too. In Flight, default values are
assigned by passing an object to the defaultAttrs
function
define(
[
'flight/lib/component'
],
function(defineComponent) {
return defineComponent(button);
function button() {
this.defaultAttrs({
buttonClass: 'js-button',
text: 'Click me'
});
this.after('initialize', function() {
//..
});
}
}
);
The object will be assigned to, or merged with, the attr
property of the component and can be accessed
accordingly:
this.after('initialize', function() {
this.$node
.addClass(this.attr.buttonClass)
.text(this.attr.text);
});
These can be overridden in options...
/* attach button with text as option */
define(
[
'components/button'
],
function(Button) {
Button.attachTo("#foo", {
text: "Don't click me",
buttonClass: "js-not-a-button"
});
}
);
...or by mixins.
Flight's select
method takes a selector attribute as its argument and will return
all matching elements within the component's node
. This is a handy alternative to jQuery's this.$node.find()
and prevents accidental access to elements outside of this.node
.
this.defaultAttrs({
menuItemSelector: '.menu-item',
selectedClass: 'selected'
});
this.selectMenuItem = function(e) {
// toggle 'selected' class on all list items
this.select('menuItemSelector').toggleClass(this.attr.selectedClass);
//...
};
Once attached, component instances have direct access to their node object via the node
property. (There's
also a jQuery version of the node available via the $node
property.)
Events are how Flight components interact. The Component prototype supplies methods for triggering events as well as for subscribing to and unsubscribing from events. These Component event methods are actually just convenient wrappers around regular event methods on DOM nodes.
The trigger
method takes up to three arguments representing the triggering element, the event type (e.g.
'click'
or 'saveRequested'
) and the event payload which must always be an object. Only the event type is
mandatory. If the element is not supplied then the component's node
property is used.
this.saveButtonClicked = function() {
this.trigger('saveRequested', currentDocument);
}
this.updateSuccessful = function() {
this.trigger(document, 'transactionComplete', successData);
}
You can also specify a default function that will be called by the component, providing nothing in the event's
bubble chain invokes preventDefault
. Default functions in custom events are analagous to the default actions
of native events.
To define a default function, make the event argument an object that specifies the event type and a defaultBehavior
property. A common use case is defining default behavior for keyboard events:
this.trigger('#textInput', {type: 'escapePressed', defaultBehavior: this.blur});
A component instance can listen to an event and register a callback to be invoked using the on
method of the
component prototype. There are three possible arguments: the DOM node to listen on, the event type to listen
to, and the event handler (callback) to be invoked. Again the DOM node is optional and defaults to the component
instance's node
value. Flight will automatically bind the context (this
) of the callback to the component instance.
The callback argument can be either a function to be invoked...
this.after('initialize', function() {
this.on(document, 'dataSent', this.refreshList);
this.on('click', this.selectItem);
});
...or an object that maps event targets to callbacks...
this.after('initialize', function() {
this.on('click', {
menuItemSelector: this.selectMenuItem,
saveButtonSelector: this.saveAll
});
});
The latter case is effectively event delegation; selector values are resolved, at event time, by keying into the attr
property
of the component (see defaults and options
).
For the above example we would expect the defaultAttrs
call to look something like this:
this.defaultAttrs({
menuItemSelector: '.menuItem',
saveButtonSelector: '#save'
});
If we no longer want a component instance to listen to an event we can use the off
method to unsubscribe.
This method takes up to three arguments: the DOM node that was listening to the event, the event type, and the
callback. The DOM node argument is optional and defaults to the component's node
property. The callback is
also optional and when not supplied the component instance detaches all callbacks for the event type.
function disableAllDropdowns() {
this.off('#select', 'click');
}
function noHighlightOnHover() {
this.off('hover', this.highlight);
}
Note: when a component is torn down, it automatically unsubscribes from all events.
Here's an example of a navigation menu component.
define(
[
'flight/lib/component'
],
function(defineComponent) {
return defineComponent(navigationMenu);
function navigationMenu() {
this.defaultAttrs({
menuItemSelector: '.menu-item',
selectedClass: 'selected'
});
// mark menu item as selected. mark others as not selected. trigger uiLoadUrl event
this.selectMenuItem = function(e) {
// toggle 'selected' class on all list items
this.select('menuItemSelector').toggleClass(this.attr.selectedClass);
// let some other component worry about loading the content & displaying it
this.trigger('uiLoadUrl', {
url: $(e.target).attr('href')
});
};
this.after('initialize', function() {
// 'menuItemSelector' is defined in defaultAttr
this.on('click', {
menuItemSelector: this.selectMenuItem
});
});
}
}
);
We can attach the component to a ul.menu
element like the one below:
<nav>
<ul class="menu">
<li class="menu-item selected">
<a href="apage.html">A page</a>
</li>
<li class="menu-item">
<a href="anotherpage.html">Another page</a>
</li>
</ul>
</nav>
Now we have a simple menu component that can be attached to any element that has .menu-item
children.
Flight provides a set of methods which remove components and their event bindings. It's a good idea to teardown components after each unit test - and teardown is also good for unbinding event listeners when, for example, the user navigates away from a page.
There are three levels of teardown:
- On
defineComponent
(i.e. the object exported bylib/component.js
) - deletes every instance of every component and all their event bindings.
define(
[
'flight/lib/component'
],
function(defineComponent) {
return defineComponent(navigationMenu);
function navigationMenu() {
this.resetEverything = function() {
//remove every component instance and all event listeners
defineComponent.teardownAll();
};
//..
}
}
);
- On a Component constructor - deletes every instance of that Component type and all their event bindings.
define(
[
'ui/navigationMenu'
],
function(NavigationMenu) {
//..
//remove all instances of NavigationMenu and all their event bindings
NavigationMenu.teardownAll();
}
);
- On a component instance - deletes this instance and its event bindings
define(
[
'flight/lib/component'
],
function(defineComponent) {
return defineComponent(videoPlayer);
function videoPlayer() {
this.closeVideoWidget = function() {
//remove this component instance and its event bindings
this.teardown();
};
//..
}
}
);
- In Flight, a mixin is a function which assigns properties to a target object (represented by the
this
keyword). - A typical mixin defines a set of functionality that will be useful to more than one component.
- One mixin can be applied to any number of Component definitions.
- One Component definition can have any number of mixins applied to it.
- Each Component defines a core mixin within its own module.
- A mixin can itself have mixins applied to it.
Mixin definitions are like Component definitions but without the call to defineComponent
.
define(
[],
function() {
function withDropdown() {
this.openDropdown = function() {
//...
};
this.selectItem = function() {
//...
};
}
// return the mixin function
return withDropdown;
}
);
In the Component definition, pass the required mixins as arguments to the defineComponent
function:
define(
[
'flight/lib/component',
'mixins/with_dialog',
'mixins/with_dropdown'
],
function(defineComponent, withDialog, withDropdown) {
defineComponent(fancyComponent, withDialog, withDropdown);
function fancyComponent() {
//...
}
}
);
Under the covers, Components add mixins using Flight's compose
module, which amongst other things, prevents
mixins from clobbering existing method names. If you ever need to apply a mixin to something other than a
component (e.g. to another mixin), you can invoke compose.mixin
directly:
define(
[
'mixins/with_positioning',
'lib/compose'
],
function(withPositioning, compose) {
function withDialog() {
//mix withPositioning into withDialog
compose.mixin(this, [withPositioning]);
//...
}
// return the mixin function
return withDialog;
}
);
The defaultAttr
method is available to both component and mixin modules. When used with mixins it will not
overwrite attributes already defined in the component module.
/* mixins/big_button */
define(
[],
function() {
function bigButton() {
this.defaultAttrs({
buttonClass: 'js-button-big'
});
}
return bigButton;
}
);
In Flight, advice is a mixin ('lib/advice.js'
) that defines before
, after
and around
methods.
These can be used to modify existing functions by adding custom code. All Components have advice mixed in to
their prototype so that mixins can augment existing functions without requiring knowledge
of the original implementation. Moreover, since Component's are seeded with an empty initialize
method,
Component definitions will typically use after
to define custom initialize
behavior.
You can add custom code before or after an existing method by calling the respective advice function with two arguments. The first is the name of the function you want to augment, the second is a custom function to be invoked before or after the original:
define(
[],
function() {
function withDrama() {
this.before('announce', function() {
clearThroat();
});
this.after('leaving', function() {
slamDoor();
});
}
return withDrama;
}
);
This method is similar to before
and after
but allows the existing function to be invoked in the middle of
your custom code (it's similar to underscore's _wrap
function). Again the first argument is the existing function
while the second is the custom function to go around it. The existing function will be passed to the custom
function as an argument so that it can be referenced. If the custom function does not call the existing function
then it will replace that function instead of surround it:
define(
[],
function() {
function withDrama() {
this.around('announce', function(basicAnnounce) {
clearThroat();
basicAnnounce();
bow();
});
}
return withDrama;
}
);
Advice can be mixed in to non-components using the compose module:
//a simple module: 'test/myObj'
define(
[],
function() {
var myObj = {
print: function() {
console.log("hello");
}
};
return myObj;
}
);
//import myObj and augment it
define(
[
'lib/advice',
'lib/compose',
'test/myObj'
],
function(advice, compose, myObj) {
//add advice functions to myObj
compose.mixin(myObj, [advice.withAdvice]);
//augment print function
myObj.after('print', function() {
console.log("world");
});
}
);
Flight ships with a debug module which can help you trace the sequence of event triggering and binding. By default
console logging is turned off, but you can you can log trigger
, bind
and unbind
events by means of the following console
commands:
DEBUG.events.logAll(); //log everything
DEBUG.events.logByAction('trigger'); //only log event triggers
DEBUG.events.logByName('click'); //only log events named 'click' - accepts * as wildcard
DEBUG.events.logNone(); //log nothing
If you want to log everything by default, update the following line in tools/debug.js
var logLevel = [];
to
var logLevel = 'all';
Thanks for assistance and contributions:
- @sayrer
- @shinypb
- @kloots
- @marcelduran
- @tbrd
- @necolas
- @fat
- @mkuklis
- @jrburke
- @garann
- @WebReflection
- @coldhead
- @paulirish
- @nimbupani
- @mootcycle
Special thanks to the rest of the Twitter web team for their abundant contributions and feedback.
Copyright 2013 Twitter, Inc and other contributors.
Licensed under the MIT License