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Releases: jeffreylanters/react-unity-webgl

8.3.2

01 Apr 20:37
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  • Added UnityConfig interface to exports allowing external configuration

8.3.1

24 Mar 16:27
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  • Documentation changes and improvements

8.3.0

23 Mar 18:37
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  • Removed legacy module from the Unity Config since everything is covered by the library
  • Improved error handeling while mounting the component and during runtime errors
  • Added support for catching internal and debug logs using the event system

8.2.6

19 Mar 10:54
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  • Added more complex and helpful examples to the documentation

8.2.5

18 Mar 16:08
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  • Updated documentation
  • Minor improvements

8.2.4

14 Mar 20:12
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  • [Contribution by @mattdeitke #168] Added support for compilation on non-browser environments where references to the window or document are not available such as Gatsby

8.2.3

11 Mar 21:50
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  • Added matchWebGLToCanvasSize prop to customise the WebGL canvas target render size instead of requiring it to always match 1:1 with the High DPI CSS size of the canvas.
  • Added canvas event to UnityContexts emitting an event when the canvas is ready

8.2.2

10 Mar 16:07
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  • Improved UnityLoader instance pooling so re-mouting or mounting a Unity component with the same loader won't result in duplicate loader instances in the document head.
  • Improved error handling during the Unity mount cycle.

8.2.1

09 Mar 19:49
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  • Added typings declaration to package file
  • Added legacy documentation to the readme

8.2.0

08 Mar 20:17
4d01764
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  • Refactored the Height and Width attributes to a generic Style attribute allowing any CSS Property to be assigned directly onto the Canvas element #157