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Alice: Toys of Madness 1.1.0

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@jekyllgrim jekyllgrim released this 14 Nov 14:39

Changelog

Changes

  • Hobby Horse - secondary attack:
    • Performing alt attack on the ground will momentarily push away nearby shootable actors as long as they aren't boss monsters and don't have bDontThrust.
    • Throw velocity is calculated as player's velocity at the moment of jump * factor, where the factor is a value between 0.9 (if the enemy's mass is 100) and 0.5 (if the enemy's mass is 1000), but not clamped to these values.
    • The swing movement of the horse when performing the jump now deals damage, like a regular swing attack, except it doesn't stun or push enemies it hits (so it doesn't interfere with the jump attack itself), and doesn't produce wall impact sounds if it hits geometry. This swing will deal 10 damage in the main swing phase and then 50 damage in the falling phase.
  • Blunderbuss buffs:
    • Ammo consumption per shot reduced from 60 to 50 (6 shots in total instead of 5)
    • Explosion damage buffed from 1024 to 1200
    • The no-falloff damage distance increased from 256 to 320 (explosion will deal full damage within this distance)
  • Revised ammo spawning rules:
    • Cell ammo can now be replaced either with green or purple mana (previously was always purple). New chances are: Cell - 50% green, 50% purple; Cell Pack - 30% green, 70% purple.
    • Both Clip and Shell can still be replaced by yellow or green mana, but the chances are now different. Clip - 80% yellow, 20% green; Shell - yellow 40%, green 60%; Clip Box - yellow 20%, green 80%; Shell Box - yellow 60%, green 40%.
    • If mana is dropped by an enemy rather than spawned in the world, it'll always be a small version of the mana pickup, and enemies will never drop two mana pickups at once.
    • If one ammo pickup is replaced with two mana pickups (most mana types have a chance of that happening), they will be much more likely to be both small pickups.
  • Improved non-English-letter glyphs in the fonts.
  • The health/armor numbers on the HUD are now much bigger and better placed.

New features

  • All weapon pickups now have a pulsing brightness effect to make them more visible.
  • Under the hood, a new system for displaying debug information was added. Curious players may find it under the Debug submenu in Alice: Toys of Madness settings.

Bug fixes

  • Fixed an issue during Hobby Horse's alt attack that caused the red trails to disappear under Alice.
  • Fixed Eyestaff's beam appearing incorectly positioned during the first frame of its attack.
  • Fixed Alice's 3rd-person model animation issues when holding/charging Hobby Horse's swings.
  • Fixed Vorpal Knife hits producing sparks from bleeding monsters. They will now properly appear only when hitting geometry and non-bleeding but shootable actors.
  • Fixed some issues with melee attack sounds.
  • Fixed dust devils produced when Alice moves not having the NOTIMEFREEZE flag.
  • Fixed missing localizations.