Alice: Toys of Madness 1.0.1
Changelog
Changes
- Coyote time no longer negates gravity. You can jump off air but you can't walk on it. This will prevent awkward floaty movement next to small ledges (especially stairs).
New features
These new features are aimed to be complete by v1.1.0, so while they are present in v1.0.1, they are subject to change by the next release.
- Added configurable shadow under Alice. The shadow can be fully 3D or a simple blob (adjustable in Mod Settings). The intention with it is to serve as a simple marker of the spot above which you are located, like in classic platformer games.
- Added dust devils spawned at Alice's feet while she's moving on the ground.
- The scale of the Eyestaff beam will now slightly jitter to match the jittering of the weapon itself, making the look of the beam a little more dynamic
Bug fixes
- Fixed cases where dealing damage to a voodoo dolls could cause a VM abort
- Fixed Eyestaff beam not appearing at all if the attack hit a sky or horizon
- Fixed a minor oversight where receiving a Rage powerup directly (e.g. through cheats), in contrast to getting it from the Rage Box world object, would not fully switch Alice's model to Rage version