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As it is, mouse positions are incorrect if the camera is a child of ... #25

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@Faleij Faleij commented Jul 14, 2012

...any other object than the world directly. This fix enables the camera to be a child of any object by using it's world position instead of local position to cast rays.

…of any other object than the world directly. This fix enables the camera to be a child of any object by using it's world position instead of local position to cast rays.
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