Traditional terrain making with Arma
Importing data in Terrain Builder can be really long, the new "PreCooked" workflow directly generates layers and WRP files.
Files for terrain builder are still generated and can be used as a fallback.
Edit your generated map in Arma 3 Eden Editor, like a regular mission :
- Add objects, hide objects to remove
- Export with @ArmaMapStudio addon
- Launch AmsUtil on the wrp file
- Pack/Binarize again
- It's done !
You can also edit map generated with other tools with the same way.
Tools to generate realistic Arma3 terrain from OpenStreeMap data in an highly automated process.
- Generate satellite image from Sentinel-2 cloudless
- Generate elevation grid from SRTM data
- Raw eleveation grid
- Adjust using rivers and lakes data
- Adjust using roads data
- Adjust using buildings data
- Generate ground texture details from OpenStreeMap data
- Baseline from terrain usage
- Adjust using roads data
- Adjust using parkings data
- Adjust using buildings data
- Place best-fit buildings from OpenStreeMap data and objects libraries
- Residential buildings
- Commercial buildings
- Industrial buildings
- Military buildings
- Historic buildings
- Sports buildings
- Place natural elements from OpenStreeMap data
- Forest
- Isolated trees
- Tree rows
- Rocks
- Adjust using rivers and lakes data
- Adjust using roads data
- Adjust using parkings data
- Adjust using buildings data
- Place roads from OpenStreeMap data
- Roads
- Bridges
- Sidewalk
- Road lights
- Place infrastrure elements from OpenStreeMap data
- Railroads
- Powerlines
- Radio towers
- NASA SRTM : https://www2.jpl.nasa.gov/srtm/, needs account on https://urs.earthdata.nasa.gov/
- OpenStreeMap (automatic)
- Sentinel-2 cloudless - https://s2maps.eu (automatic)
Generated maps MUST includes following credits :
- Elevation Model : NASA - Shuttle Radar Topography Mission (SRTM)
- Cartography : © OpenStreetMap Contributors - released under Open Data Commons Open Database License (ODbL)
- Satellite image : Sentinel-2 cloudless - https://s2maps.eu by EOX IT Services GmbH (Contains modified Copernicus Sentinel data 2016 & 2017) released under Creative Commons Attribution 4.0 International License
- RAM : 16 GB minimal, 32 GB recommanded
- HDD : SSD recommanded, 64 GB free disk
It's used to test the tool chain
20x20 Km. Complex area with a lot of objects.
Specific tasks :
- Find appropriate buildings assets
82x82 Km. Simple but very large area.
Available on Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2565771890