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Docs: Add info for non-Term 1 sims
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Clarified that previous links were only Term 1 sims, added links to the releases page and related branches for Term 2 and Term 3, and added link to Capstone releases page for that sim.
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Michael Virgo authored Jan 11, 2019
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22 changes: 21 additions & 1 deletion README.md
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Expand Up @@ -4,7 +4,9 @@ This simulator was built for [Udacity's Self-Driving Car Nanodegree](https://uda

All the assets in this repository require Unity. Please follow the instructions below for the full setup.

### Avaliable Game Builds (Precompiled builds of the simulator)
### Available Game Builds (Precompiled builds of the simulator)

#### Term 1

Instructions: Download the zip file, extract it and run the executable file.

Expand All @@ -21,6 +23,24 @@ Version 1, 12/09/16
[Windows 32](https://d17h27t6h515a5.cloudfront.net/topher/2016/November/5831f4b6_simulator-windows-32/simulator-windows-32.zip)
[Windows 64](https://d17h27t6h515a5.cloudfront.net/topher/2016/November/5831f3a4_simulator-windows-64/simulator-windows-64.zip)

#### Term 2

Please see the [Releases](https://github.com/udacity/self-driving-car-sim/releases) page for the latest version of the Term 2 simulator (v1.45, 6/14/17).

Source code can be obtained therein or also on the [term2_collection branch](https://github.com/udacity/self-driving-car-sim/tree/term2_collection).

#### Term 3

Please see the [Releases](https://github.com/udacity/self-driving-car-sim/releases) page for the latest version of the Term 3 simulator (v1.2, 7/11/17).

Source code can be obtained therein or also on the [term3_collection branch](https://github.com/udacity/self-driving-car-sim/tree/term3_collection).

#### System Integration / Capstone

Please see the [CarND-Capstone Releases](https://github.com/udacity/CarND-Capstone/releases) page for the latest version of the Capstone simulator (v1.3, 12/7/17).

Source code can be obtained therein.

### Unity Simulator User Instructions

1. Clone the repository to your local directory, please make sure to use [Git LFS](https://git-lfs.github.com) to properly pull over large texture and model assets.
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