Hi.
I need help to make this to a online game for browsers and then be able to upload points to a global database for ranking.
Can anybody help me?
Here is a link to the C++ code in a gitpod online editor.
https://gitpod.io/#https://gitlab.com/andli/BlockOut2-original-bl25-src/-/tree/main/BL_SRC/BlockOut
Can you help me code it to a online game with a online score ranking database?
I made this
https://blockout.nu/
but it need to look and worl more like blockout2.
MagI
BlockOut II is an OpenbGL adaptation of the original BlockOut DOS game edited by California Dreams in 1989. BlockOut II has the same features than the original game with few graphic improvements. Score calculation is also nearly similar to the original Game. BlockOut II has been designed by an addicted player for addicted players.
Have fun with BlockOut II...
Blockout® is a registered trademark of Kadon Enterprises, Inc., used by permission. This USA company produces hands-on sets of polycubes since 1980. "www.gamepuzzles.com"
http://www.blockout.net/blockout2
Windows platform:
-OpenGL
Linux platform (here ubuntu packages are listed):
-libgl1-mesa-swx11 -libglu1-mesa -libxext6 -libsdl1.2 -libsdl-mixer1.2
(for compilation) -libgl1-mesa-swx11-dev -libglu1-mesa-dev -libxext-dev -libsdl1.2-dev -libsdl-mixer1.2-dev
Widows: - Run the Setup program
Linux: - Extract the bl2-linux-(ARCH).tar.gz file - Set the BL2_HOME environment variable to the bl2 directory
2.5: -64bits support -OpenGL is now used both on Linux and Windows -Little graphics improvements -Pratice mode improvements -Improved the demo mode (Bot player plays better) -Local data directory move from installation directory to "AppData" directory (See notes).
2.4: -Added frame limiter -Added demo mode -Added pratice mode -Fixed replay bug -Fixed random generator (FLAT block set) -Fixed fullscreen bug (Linux)
2.3: -Added player/rank name when replaying -New punctuation characters added -Little effect when rotation is blocked -Fixed "Cannot open blX.bl2replay for writting" -New style (Marble/Arcade) -Fixed crash when pressing [Esc] -Pit animation when the game is over -Jump to Score Details page after end of game -Added DOS blockout sound preset -New randomizer (See notes)
2.2: -NUMPAD Key control added -Block transparency configurable with slider -Abort menu startup demo with [Esc] -Empty pit (Flush) in score details added -On-line score database (available from the game or from the home page) -Replay -Credits page added -Other minor updates
2.1: -Fixed block descent algorithm (Game should be easier, especialy when playing at the top of the pit) -Increased a little bit drop time (It has been reported too fast) -Improved tuning of motion speed (Rotation speed in the options menu)
2.0: Initial realease
Uninstal Blockout. Install 2.5 or newer release. Launch the game (It should create the Blockout directory in C:\Users(user name)\AppData\Local) Go to the old blockout instalation directory (which can be the same than the 2.5 release). Select "replay","hscore.dat","replay.idx","setup.dat". Move them to C:\Users(user name)\AppData\Local\Blockout. Note that the Users and AppData directories may be hidden.
- BlockOut II source can be donwloaded from sourceforge http:/sourceforge.net/projects/blockout
Windows:
- You need Microsoft VS2013
- Install SDL 1.2.15 development libraries (from http://www.libsdl.org)
- Install SDL Mixer 1.2.12 development libraries (from http://www.libsdl.org/projects/SDL_mixer/release-1.2.html)
- Set all appropriate include and lib paths in the project properties (for ImageLib,SDL and SDL_Mixer)
- Set the working directory to the BlockOut project root
Linux:
- Execute make within the ImageLib source directory
- Edit the Makefile in the blockout directory and set the appropriate PATH to the ImageLib (if needed)
- Execute make or (make _linux64=1 on 64bits OS) in the BlockOut directory
For each high score you make, a .bl2replay file is created within the directory InstallPath/replay (or $(HOME)/.bl2/replay for linux). These files contain replay data which are needed if you want to upload your score to the on-line score database. A replay can be uploaded only once as soon as it has been successfully registered. If you abort a game by pressing [Esc], the replay file won't be saved. A file name starting with 'l' means local replay, with a 'r' means remote replay.
To upload your high score to the online database, just go to the Score Details page and select Upload. You can enter a different name and a comment. Note that only score made with a release
=2.2 can be uploaded (Replay file needed).
The Blockout II random generator generates a sequence of all possible pieces (depending on the pit dimension and block set) permuted randomly, as if they were drawn from a bag. Then it deals all pieces of the sequence before generating another bag. It is not possible to get 3 times the same piece. The random permuation is generated by a classic linear congruential generator.
To synchronize animations with the vertical blanking of the monitor you have to select VSync in the frame limiter setting, to save your setup and to restart the application.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA