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This project builds two app bundles, one with NSHighResolutionCapable set to true,
and the other set to false. On a retina display, the high resolution application
will open a 400x300 sized window, rather than an 800x600 sized window that the
non-high resolution application will open. This shows how in SFML on Mac, window
dimensions use physical "pixel space" coordinates rather than virtual "screen space"
coordinates.

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