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Merge pull request #67 from joewashear007/atlas
Atlas - Build Script
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@@ -215,6 +215,5 @@ pip-log.txt | |
.mr.developer.cfg | ||
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#The generated index file | ||
index.html | ||
*.blend1 | ||
*.blend2 |
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# Copyright (C) <2014> <Joseph Liveccchi, [email protected]> | ||
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | ||
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
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bl_info = { | ||
"name": "Blender Web Controller", | ||
"category": "Game Engine", | ||
} | ||
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import bpy | ||
import math | ||
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class BlenderWebController_pl(bpy.types.Panel): | ||
bl_idname = "game.panel.webcontroller" | ||
bl_label = "Web Controller" | ||
bl_space_type = 'PROPERTIES' | ||
bl_region_type = 'WINDOW' | ||
bl_context = "render" | ||
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def draw(self, context): | ||
layout = self.layout | ||
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obj = context.object | ||
row = layout.row() | ||
row.operator('game.webcontroller') | ||
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class BlenderWebController_op(bpy.types.Operator): | ||
"""Launches a website to contoller a new BGE camera""" # blender will use this as a tooltip for menu items and buttons. | ||
bl_idname = "game.webcontroller" # unique identifier for buttons and menu items to reference. | ||
bl_label = "Setup Web Controller" # display name in the interface. | ||
bl_options = {'REGISTER', 'UNDO' } | ||
bl_space_type = "PROPERTIES" | ||
bl_region_type = "WINDOW" | ||
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#when to show this add on | ||
@classmethod | ||
def poll(self, context): | ||
return True | ||
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def execute(self, context): | ||
bpy.context.scene.render.engine = 'BLENDER_GAME' | ||
bpy.context.scene.game_settings.show_debug_properties = True | ||
#-------------- Create Text Files -------------------------- | ||
bpy.ops.text.new() | ||
bpy.data.texts[-1].name = 'StartServer' | ||
bpy.data.texts['StartServer'].from_string($_START_SERVER) | ||
bpy.ops.text.new() | ||
bpy.data.texts[-1].name = "EndServer" | ||
bpy.data.texts["EndServer"].from_string($_END_SERVER) | ||
bpy.ops.text.new() | ||
bpy.data.texts[-1].name = "handler.py" | ||
bpy.data.texts["handler.py"].use_module = True | ||
bpy.data.texts["handler.py"].from_string($_HANDLER) | ||
bpy.ops.text.new() | ||
bpy.data.texts[-1].name = "server.py" | ||
bpy.data.texts["server.py"].use_module = True | ||
bpy.data.texts["server.py"].from_string($_SERVER) | ||
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#-------------- Add empty Controller ------------------------ | ||
bpy.ops.object.add(type='EMPTY') | ||
bpy.context.active_object.name = "Controller" | ||
bpy.ops.object.game_property_new(type="INT", name="Website Port") | ||
bpy.ops.object.game_property_new(type="INT", name="Socket Port") | ||
bpy.ops.object.game_property_new(type="STRING", name="Website Address") | ||
bpy.ops.object.game_property_new(type="STRING", name="Socket Address") | ||
bpy.data.objects["Controller"].location = (0.0, 0.0, 0.0) | ||
bpy.data.objects['Controller'].game.properties['Website Port'].value = 8000 | ||
bpy.data.objects['Controller'].game.properties['Socket Port'].value = 0 | ||
bpy.data.objects['Controller'].game.properties['Website Address'].show_debug = True | ||
bpy.data.objects['Controller'].game.properties['Socket Address'].show_debug = True | ||
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bpy.ops.logic.sensor_add( type="DELAY", name="StartServer") | ||
bpy.ops.logic.controller_add( type="PYTHON", name="Sever") | ||
bpy.ops.logic.actuator_add( type="MOTION", name="RotateRight") | ||
bpy.ops.logic.actuator_add( type="MOTION", name="RotateLeft") | ||
bpy.ops.logic.actuator_add( type="MOTION", name="RotateUp") | ||
bpy.ops.logic.actuator_add( type="MOTION", name="RotateDown") | ||
bpy.ops.logic.actuator_add( type="MOTION", name="ZRotateLeft") | ||
bpy.ops.logic.actuator_add( type="MOTION", name="ZRotateRight") | ||
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#------------- Add Camera ---------------- | ||
bpy.ops.object.add(type='CAMERA') | ||
bpy.context.active_object.name = "ControllerView" | ||
bpy.data.objects["ControllerView"].location = (0.0, -5.0, 0.0) | ||
bpy.data.objects["ControllerView"].rotation_euler = (math.radians(90),0.0,0.0) | ||
bpy.data.objects["ControllerView"].parent = bpy.data.objects["Controller"] | ||
bpy.ops.logic.actuator_add(type="MOTION", name="ZoomOut") | ||
bpy.ops.logic.actuator_add(type="MOTION", name="ZoomIn") | ||
con = bpy.data.objects["ControllerView"].constraints.new('DAMPED_TRACK') | ||
con.name = "ViewLock" | ||
con.target = bpy.data.objects["Controller"] | ||
con.track_axis = 'TRACK_NEGATIVE_Z' | ||
bpy.context.scene.camera = bpy.data.objects["ControllerView"] | ||
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#------------------ Add Logic Block Info ----------------------- | ||
bpy.data.objects["Controller"].game.sensors["StartServer"].use_repeat = True | ||
bpy.data.objects['Controller'].game.controllers['Sever'].use_priority = True | ||
bpy.data.objects['Controller'].game.controllers['Sever'].text = bpy.data.texts['StartServer'] | ||
bpy.data.objects["Controller"].game.actuators["RotateRight"].offset_rotation = (0.0, 0.0, math.radians(-1)) | ||
bpy.data.objects["Controller"].game.actuators["RotateLeft"].offset_rotation = (0.0, 0.0, math.radians(1)) | ||
bpy.data.objects["Controller"].game.actuators["RotateUp"].offset_rotation = (math.radians(1), 0.0, 0.0) | ||
bpy.data.objects["Controller"].game.actuators["RotateDown"].offset_rotation = (math.radians(-1), 0.0, 0.0) | ||
bpy.data.objects["Controller"].game.actuators["ZRotateLeft"].offset_rotation = (0.0, math.radians(1), 0.0) | ||
bpy.data.objects["Controller"].game.actuators["ZRotateRight"].offset_rotation = (0.0, math.radians(-1), 0.0) | ||
bpy.data.objects["ControllerView"].game.actuators["ZoomIn"].offset_location = (0.0, 0.0, 0.01) | ||
bpy.data.objects["ControllerView"].game.actuators["ZoomOut"].offset_location = (0.0, 0.0, -0.01) | ||
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c = bpy.data.objects['Controller'].game.controllers['Sever'] | ||
bpy.data.objects['Controller'].game.sensors['StartServer'].link(c) | ||
bpy.data.objects['Controller'].game.actuators['RotateRight'].link(c) | ||
bpy.data.objects['Controller'].game.actuators['RotateLeft'].link(c) | ||
bpy.data.objects['Controller'].game.actuators['RotateUp'].link(c) | ||
bpy.data.objects['Controller'].game.actuators['RotateDown'].link(c) | ||
bpy.data.objects['Controller'].game.actuators['ZRotateLeft'].link(c) | ||
bpy.data.objects['Controller'].game.actuators['ZRotateRight'].link(c) | ||
bpy.data.objects["ControllerView"].game.actuators["ZoomIn"].link(c) | ||
bpy.data.objects["ControllerView"].game.actuators["ZoomOut"].link(c) | ||
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bpy.ops.object.select_all(action="DESELECT") | ||
bpy.data.objects['Controller'].select = True | ||
return {'FINISHED'} | ||
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def register(): | ||
bpy.utils.register_class(BlenderWebController_op) | ||
bpy.utils.register_class(BlenderWebController_pl) | ||
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def unregister(): | ||
bpy.utils.unregister_class(BlenderWebController_op) | ||
bpy.utils.unregister_class(BlenderWebController_pl) | ||
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# This allows you to run the script directly from blenders text editor | ||
# to test the addon without having to install it. | ||
if __name__ == "__main__": | ||
register() |
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import bge | ||
if "Server" in bge.logic.globalDict: | ||
bge.logic.globalDict["Server"].stop() | ||
cont = bge.logic.getCurrentController() | ||
cont.activate(cont.actuators["Quit"]) |
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#! /usr/bin/env python3 | ||
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# /* | ||
# * ---------------------------------------------------------------------------- | ||
# * "THE BEER-WARE LICENSE" (Revision 42): | ||
# * <[email protected]> wrote this file. As long as you retain this notice you | ||
# * can do whatever you want with this stuff. If we meet some day, and you think | ||
# * this stuff is worth it, you can buy me a beer in return Joseph Livecchi | ||
# * ---------------------------------------------------------------------------- | ||
# */ | ||
# Copyright (C) <2014> <Joseph Liveccchi, [email protected]> | ||
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | ||
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
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import server | ||
import bge | ||
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