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Merge branch '1.2_maintenance' into 1.3_maintenance
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johnhaddon committed Sep 27, 2023
2 parents 7a2c1f5 + 94b87ec commit ae6bee2
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2 changes: 2 additions & 0 deletions Changes.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ Fixes
- GraphEditor : Removed dynamic raster-space sizing of focus icon, as it caused excessive overlap with other nodes at certain zoom levels and on certain high resolution displays (#5435).
- StringPlugValueWidget : Fixed bug handling <kbd>Esc</kbd>.
- Arnold : Fixed unnecessary `opaque` attribute deprecation warnings. These are now only emitted in the case that `opaque` has been explicitly turned off.
- ShaderUI : Fixed bug causing identical but independent shaders in a shader network from being included in the shader browser.

API
---
Expand Down Expand Up @@ -406,6 +407,7 @@ Fixes
- GraphEditor : Removed dynamic raster-space sizing of focus icon, as it caused excessive overlap with other nodes at certain zoom levels and on certain high resolution displays (#5435).
- StringPlugValueWidget : Fixed bug handling <kbd>Esc</kbd>.
- Arnold : Fixed unnecessary `opaque` attribute deprecation warnings. These are now only emitted in the case that `opaque` has been explicitly turned off.
- ShaderUI : Fixed bug causing identical but independent shaders in a shader network from being included in the shader browser.

1.2.10.3 (relative to 1.2.10.2)
========
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2 changes: 1 addition & 1 deletion python/GafferSceneUI/ShaderUI.py
Original file line number Diff line number Diff line change
Expand Up @@ -549,7 +549,7 @@ def _children( self, canceller ) :
shaderNetwork, shaderHandle = stack.popleft()
shader = shaderNetwork.shaders()[shaderHandle]

h = shaderNetwork.hash().append( shader.hash() )
h = shaderNetwork.hash().append( shaderHandle )

if h not in visited :
visited.add( h )
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