The plugin is built upon J.C. Moyer's fork of nukeykt's original Nuked SC-55 project.
The plugin aims to preserve an important part of DOS gaming history for all to freely enjoy for posterity. It's only intended for personal use (e.g., retro gaming or writing music as a hobby) and research purposes.
As per the original Nuked SC-55 license, neither the code nor the published binaries may be used directly or indirectly for the creation of commercial Roland SC-55 emulation hardware boxes. Moreover, any use of the software in commercial music production is prohibited, and so is including the plugin in any commercial software package.
Download the latest version for your operating system from the releases page page, then unzip it into one of these OS-specific locations:
-
Windows
C:\Program Files\Common Files\CLAP\
$LOCALAPPDATA/Programs/CLAP
-
macOS
/Library/Audio/Plug-Ins/CLAP/
$HOME/Library/Audio/Plug-Ins/CLAP/
-
Linux
/usr/lib/clap/
$HOME/.clap/
The emulation needs dumps of the ROM chips of the original hardware to function. If any of the ROM files for a given model are not present or they're invalid, you won't be able to load the plugin for that particular model. It's the easiest to grab the ROM files from here, but here are the instructions how to set them up if you're getting them from elsewhere.
Create a Nuked-SC55-Resources
directory in the folder where the CLAP plugin
resides, then a ROMs
folder in it. You'll need to create subfolders in the
ROMs
folder for the different models with specific names (e.g.,
SC-55-v1.20
).
This is how the folder structure should look like:
Nuked-SC55-Resources
ROMs
SC-55-v1.20
sc55_rom1.bin
sc55_rom2.bin
sc55_waverom1.bin
sc55_waverom2.bin
sc55_waverom3.bin
SC-55-v1.21
...
SC-55-v2.00
...
SC-55mk2-v1.01
...
On macOS, you can also put the ROMs
folder in the Resources
folder inside
the Nuked-SC55.clap
application bundle.
Here is the list of required files for each supported model and their SHA256 hashes. Lookup is performed by filename, so make sure the names match exactly.
SC-55-v1.20/sc55_rom1.bin dd01ec54027751c2f2f2e47bbb7a0bf3d1ca8ae2
SC-55-v1.20/sc55_rom2.bin ffa8e3d5b3ec45485de4c13029bb4406c08ac9c3
SC-55-v1.20/sc55_waverom1.bin 8cc3c0d7ec0993df81d4ca1970e01a4b0d8d3775
SC-55-v1.20/sc55_waverom2.bin 80e6eb130c18c09955551563f78906163c55cc11
SC-55-v1.20/sc55_waverom3.bin 7454b817778179806f3f9d1985b3a2ef67ace76f
SC-55-v1.21/sc55_rom1.bin dd01ec54027751c2f2f2e47bbb7a0bf3d1ca8ae2
SC-55-v1.21/sc55_rom2.bin 9c17f85e784dc1549ac1f98d457b353393331f6b
SC-55-v1.21/sc55_waverom1.bin 8cc3c0d7ec0993df81d4ca1970e01a4b0d8d3775
SC-55-v1.21/sc55_waverom2.bin 80e6eb130c18c09955551563f78906163c55cc11
SC-55-v1.21/sc55_waverom3.bin 7454b817778179806f3f9d1985b3a2ef67ace76f
SC-55-v2.00/sc55_rom1.bin 76f646bc03f66dbee7606f2181d4ea76f05ece7d
SC-55-v2.00/sc55_rom2.bin 6d6346b35c2379e9e6adc182214580e3d164b0c7
SC-55-v2.00/sc55_waverom1.bin 8cc3c0d7ec0993df81d4ca1970e01a4b0d8d3775
SC-55-v2.00/sc55_waverom2.bin 80e6eb130c18c09955551563f78906163c55cc11
SC-55-v2.00/sc55_waverom3.bin 7454b817778179806f3f9d1985b3a2ef67ace76f
SC-55mk2-v1.01/rom1.bin b91bb1d9dccffe831b7cfde7800a3fe32b2fbda6
SC-55mk2-v1.01/rom2.bin 078cb5feea05e80bb9a1bb857a2163ee434fd053
SC-55mk2-v1.01/rom_sm.bin 4d48578d811a762a8e7bfaf18989bcac70ae1ba4
SC-55mk2-v1.01/waverom1.bin 96708cb21381c2fd03de4babbf7aea301c7594a6
SC-55mk2-v1.01/waverom2.bin 4d91cdeaed048d653dbf846a221003c3a3f08279
The official build method is via CMake and vcpkg (this is what the CI workflow uses).
Alternatively, you can use Meson, but that build method is less frequently tested.
- CMake 3.27+
- vcpkg (latest)
- Visual Studio 2022 17.11.4+
- clang 16.0.0+
- ninja 1.12.1+
If you don't have vcpkg installed yet:
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg && bootstrap-vcpkg.sh
Then append this to your .bashrc
or .zshrc
:
export VCPKG_ROOT=<vcpkg_repo_location>
export PATH=$VCPKG_ROOT:$PATH
On Windows, run bootstrap-vcpkg.bat
instead and set the PATH
Windows
enviroment variable accordingly.
First you'll need to configure the project:
cmake -G "Visual Studio 17 2022" --preset=ninja
Use either command to build the debug artifact (this will create the
Nuked-SC55.clap
plugin in build\Debug
):
cmake --build build
cmake --build build --config Debug
To build the release artifact (this will create the Nuked-SC55.clap
plugin in build\Release
):
cmake --build build --config Release
The msvc-sanitizer
preset is also available for debugging.
Run build-macos.sh
to create the universal binary app bundle in the out
directory. Alternatively, follow the below manual steps:
First you'll need to configure the project. Use either command to configure the debug or release build:
cmake --preset=debug
cmake --preset=release
Set CMAKE_OSX_ARCHITECTURES
as well if you want to cross-compile, e.g.:
cmake --preset=release -DCMAKE_OSX_ARCHITECTURES=arm64
cmake --preset=release -DCMAKE_OSX_ARCHITECTURES=x86_64
To build the project (use the same preset):
cmake --build build --preset=release
This will create the Nuked-SC55.clap
app bundle in the build
directory.
The clang-sanitizer
preset is also available for debugging.
First you'll need to configure the project. Use either command to configure the debug or release build:
cmake --preset=debug
cmake --preset=release
To build the project (use the same preset):
cmake --build build --preset=release
This will create the Nuked-SC55.clap
plugin in the build
directory.
The following presets are also available for debugging:
gcc-sanitizer
clang-sanitizer
To clean the build
directory:
cmake --build build --preset=release --target clean
Clean for a specific config (for MSVC):
cmake --build build --preset=release --config Release --target clean
To start from scratch, delete the build
directory and run the configure
command again.
Release build using statically-linked SpeexDSP (for portable releases):
meson setup --prefer-static build/release
ninja -C build/release
Release build using dynamically-linked system SpeexDSP (might break on other people's systems):
meson setup build/release
ninja -C build/release
Debug build:
meson setup --buildtype=debug build/debug
ninja -C build/debug
Sanitizer build:
meson setup --buildtype=debug -Db_sanitize=address,undefined build/sanitizer
ninja -C build/sanitizer
The Nuked SC-55 CLAP plugin based on Nuked SC-55 can be distributed and used under the original MAME license (see LICENSE file). Non-commercial license was chosen to prevent making and selling SC-55 emulation boxes using (or around) this code, as well as preventing from using it in commercial music production.