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jerinphilip / brush
Forked from ArthurBrussee/brush3D Reconstruction for all
Header only C++ implementation of the wave function collapse algorithm.
FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
The user-friendly command line shell.
High performance self-hosted photo and video management solution.
A tiny Entity Component System (ECS) library for C++ games
schej helps you quickly find the best time for your group to meet. It's like When2meet with Google Calendar integration!
A Docker container for using Wireguard with PIA.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A set of scripts, manuals and patches to make synthesizing and downloading circuits from Logisim Evolution onto the Basys3 FPGA board on Linux easier and more seamless.
A small experimental sorting library that sorts using an AVX-512 implementation of bitwise radix sort.
An implementation of the MinWarping method and the 2D-Warping method of local visual homing based on the T-SIMD library
An extension to the WarpingSIMD implementation of the MinWarping method which allows one of the panoramic images to be captured with a tilted camera
Digital logic design tool and simulator
Mod repo for Tears of The Kingdom (TOTK) for Switch and Switch Emulation
A generic and efficient SIMD implementation of MSB Radix Sort with separate key and payload datastreams that supports arbitrary key and payload data types written in C++ accompanied by a bachelor's…
💻 An assembler for custom, user-defined instruction sets! https://hlorenzi.github.io/customasm/web/
Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)